




Full collection of helbrutes
Go go power rangers!
Chaos undivided, Khorn, Nurgle, Tzeench and noise dreadnought of Slaanesh.





Go go power rangers!
Chaos undivided, Khorn, Nurgle, Tzeench and noise dreadnought of Slaanesh.
Gork and Mork design bureau wants show you our latest project
Daemonhost (40 points) • Unholy gaze and Warp grasp
Inquisitor (65 points) • Combi-weapon and Psychic gift, psychic shock wave and force weapon
Inquisitorial Agents (60 points) • 1 Inquisitorial Agents with Agent firearm and Agent melee weapon • 1 Gun Servitors with Agent melee weapon and Plasma cannon • 1 Inquisitorial Agents with Agent firearm and plasma pistol and Agent melee weapon • 1 Inquisitorial Agents with Agent firearm and eviscerator and Agent melee weapon • 1 Inquisitorial Agents with Agent firearm and mystic stave and Agent melee weapon • 1 Inquisitorial Agents with Agent firearm, Agent melee weapon and Tome-skull
Still I need some gorilla to add Jokaero Weaponsmith
Need some improvements, but Khorne will be pleased.
Freechoppa (Ork Knight Rule)
Listen up, ya bunch o' grots! Any stompy tin don't owe no loyalty to nobody. Dat one's called a Freechoppa. He ain't in no clan, no mob, 'e's 'is own boss. But when 'e smells a good krump, 'e's comin' in fast, leakin' oil an' revvin' saws. Dun care who's callin' — boyz, 'umies, red ones or blue ones. Long as da bonez break an' da sparks fly.
Rule on tabletop: A Freechoppa can join any friendly Ork unit (or even non-Orks, if dey are krumpin' gud. While in dat fight, 'e gets +1 Attack for ev'ry previous krump 'e did. If no enemy left, 'e starts krumpin' 'imself — 'cos being bored is un-Orky. WAAAGH!
Stratagem: «Krumpin' Own Gob» (1 CP)
«Sometimes dere's no one left to krump, but da Freechoppa still got da itch. So 'e krump 'imself. Headbutt da own reactor, bite da own cable, kick 'imself in da choppa. An' da uvver boyz see it an' get propa scared.»
Effect: At the end of any turn, if the Freechoppa is not in engagement range of any enemy and has made no attacks this round, it may inflict 1 mortal wound on itself (no saves allowed). If it does, all friendly Ork units within 12" gain +1 to charge rolls in their next turn — 'cause dey're laughin' an' frighten'd at da same time. Also, the Freechoppa gains +1 Strength for its melee attacks in the next Fight phase (hittin' itself made it angry).