







This moc carries a dual-barreled gun, a shoulder-mounted weapon/sensor (or camera, depending on how you look at it), and a massive scythe.
Think of it as an evil, mechanical protector that has no laws to follow and no one to answer to.
It wanders from place to place, watching, judging, and enforcing its own twisted version of order.
Maybe it was enslaved hundreds of years ago and now is fed up with every living being. Trying to play god or reaper but still suffering from the past inside.
What should I call this thing?
Although this experimental autonomous VT gained a nickname of "featherless hen" among the ground crews, its' combat reputation is quite fierce.
In a regular 0.8 - 1G environment Nightjars are unable to sustain prolonged flight - but that is not its purpose. Four main engines and numerous thruster blocks allow this machine to zap around the battlefield on a speeds unreachable for conventional ground vehicles.
It has no armor and rely solely on its' shields, active defense measures and, more importantly - agility. Without a flesh-and-blood pilot it performs maneuvers that would kill most of the conscious species if they were inside.
Its' tactics are subtile: while the bulk of the strike team faces the enemy - Nightjars get behind their lines and strike the most vulnerable parts of the mechas with its coilgun. They get in, bleed out the enemy and get out - the rest is for the main forces to handle.
While it can operate fully autonomous with its onboard AI the complex nature of its' tactics require a living pilot for it to shine. When remotely operated these VTs are the most effective.
Nightjar is too expensive and highly specialized model to be the mainstay of NCM's armed forces, but in some situations it is irreplaceable.
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Another upload from my Flick page.
Heavily inspired by Nicks works. I built this without any plan really, mostly just playing around with parts.
My current work in progress. It's meant to be an artillery vehicle that's a fusion of mech and tank. It's taking a while to get done because it's hard to find time to work on .
And I'll be honest, I'm thinking of tearing it down and refactoring it. The top just feels too tall and bulky, and I think I could make a better wheelbase (treadbase?) in vehicle form. I'll have to fiddle with it more when I get the time.
I also plan to add color once it's further along, right now I'm just making sure it works.
I didn’t make the big red one I just made better hands because the old ones sucked
I also gave all of them names
the red one is Crimson
Green and white one is conduit
the helicopter one is Rev
the one with the jetpack is BX
and the yellow one in the back is Shoggoth
Soo I've just been testing out random stuff with my gears to make big mecha joints and was wondering whether this build technique was fine where my pins weren't fully locked in and like if it won't cause any harm or broke any of the pieces.
Crab is a superior form not only in nature: turns out it is efficient in combat as well.
Callinectes, nicknamed "siege crab" by NMC personnel, is heavy-armored all-terrain walker with two main purposes.
First - to clear the way of rubble for advancing troops, dig trenches and make other defensive structures.
Second - to provide those troops with artillery fire with its 155mm howitzer.
Six main legs provide substantial mobility to Callinectes on difficult terrain.
Two giant manipulators resembling crab claws not only can lift, cut and tear heavy debris, but also act as movable shields for covering the chassis - or personnel on the ground.
Two hands at the back are used to dig and plow, above them are separate set of optic and other sensors. That makes moving back almost equivalent to moving forward for Callinectes.
Other than heavy armor the Siege crab has only one machine gun turret and active defense systems - it mostly relies on ground troops and light vehicles for protecting it in close combat.
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Heard about carcinisation? I bet you did. Time for Crab is all about it.
I pretty much thought about making something like this since the first time I saw this event. This time I take part in it myself. Enjoy!
Also it is sort of a spiritual successor to Mudcrab - check that out if you haven't.
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So I decided to try posting my stuff here on Reddit. Usually I post only on my Flickr page but it feels like it is slowly dying. We'll see how it goes. May post my previous builds.
They are looking way better than I expected them to and I'm really enjoying making them so far. The black one is eating up a lot of my pieces which is why it doesnt have arms yet lol. Planning to make him even more chunkier
They're based on an old demon and angel mechs I've made awhile back. If you have any suggestions, feel free to comment!
After a long Lego hiatus and an in depth Lego organization spree I’ve finally decided to do some more modifications to my mech Turboprime. After I was done I decided to take some fun poses with him. Enjoy.
I’m happy to say that after some time and taking I. Some suggestions she is complete and ready for arena combat
Now all that is left is to give her a name and give her a coach
This is my take on the VF-9 Cutlass, one of Kawamori's older and more unique valkyrie designs. It's 99% LEGO; however, there were a few shortfalls in the LEGO palette regarding both colors and types of bricks, and I, normally a purist, turned to Brickwith to provide what LEGO didn't. I'm glad I did as the model benefitted and I shall be more open-minded going forward. The model transforms without parts-forming, features an opening canopy, and retractable landing gear with, admittedly, janky nose steering. Still looking for better solutions. The model is articulated throughout and fairly poseable.
was a bit inspired by the hulkbuster and The Dark Lord from doom eternal when building this with the back sections being inspired by the joker mech from LBM2