2026 Week 33 Update - new games, meetups, and a build challenge

Hello everyone!

This was an eventful week. Here's what happened in the Brassbound Universe!

Update #1 - the Monthly Meet Up is This Sunday at 1 PM at Guildhall Games in Durham NC. All are welcome. Bring yourselves, bring your models, and let's play some Brassbound.

Update #2 - Brassbound: ONE v4 (aka the 1919 setting) is now available for download on our Discord: https://discord.gg/YTykkYNMj

Update #3 - Crucible of Heroes our RPG set in the Brassbound Universe is almost ready. It looks FANTASTIC. We haven't decided exactly how or when to release it, but I know you're going to love it.

Update #4 - Please consider entering our ⁠August Build Challenge! The winner will get an exclusive gift from yours truly.
https://www.reddit.com/r/BrassboundUniverse/comments/1vef1ji/airship_august_build_challenge/

reddit.com
u/that-bro-dad — 6 days ago

What ruleset would you use with these?

This strikes me as a set with a ton of play potential. If you were going to use them in a tabletop battle, what rule set would you use? One Page Rules, Brikwars, something else?

u/that-bro-dad — 6 days ago
▲ 84 r/wargaming+2 crossposts

Come play Brassbound with us this coming Sunday (Aug 16th)

Coalition of Humanities forces readying for the annual Blue v White live fire exercises

u/that-bro-dad — 6 days ago
▲ 348 r/BrassboundUniverse+3 crossposts

Show me your Exo Suits

I made mine into a combat scout with an.... underslung...gun replacing the searchlight

u/that-bro-dad — 10 days ago

2026 Week 32 update - a new Brassbound game is here!!

Hello everyone,

Progress is a funny thing. You can work on a project for months and spend weeks feeling like you got nothing done. Then, inspiration will hit and you will get further in a few days than you have in recent memory.

That's what's recently happened with the prequel game to Brassbound, with the working title Brassbound: ONE.

I've had many of the core rules written out for months; and even some of the models too. But it wasn't clicking in my head and I wasn't sure why.

It turns out that all I needed was some inspiration. We've had some folks who are really excited about this project help get it off the ground with model design, rule updates, and play testing. And with that, I'm very happy to announce that we've started alpha testing for the next Brassbound game.

It's not fully polished, and you won't find all the graphics and explanations on key mechanics, yet. For now, it relies on Brassbound: Adamantine Dawn to provide that context. But eventually, this could turn into its own game.

Here is what we have so far:

* New models. Over a dozen with more to come.

* New Unit Creator that allows you to create armies that feel different

* New core mechanics. Melee Combat got overhauled to feel meaningful, cinematic, and worthwhile. While it was fun before, it's meaningful now.

" New unit types. We're testing a Leader unit, which can inspire your troops to victory.

Because you only get to do a first impression once, I'm holding on publishing it here. While it's playable, it's not finished. You can access the alpha version on our Discord:

https://discord.gg/YTykkYNMj

As I've been doing for a while, I'm going to share one of my favorite community creations. This comes from a friend of mine, Sam, who I've known since my MFZ days. This is shared with his permission

It features an ingenious new Brassbounder design that uses common parts and features an actual functional cockpit! You've seen my attempts at doing this and they're no where near as elegant. He's gone on to make a whole army, which you can see on our Discord.

That's all for now,

Paul

u/that-bro-dad — 13 days ago

Airship August Build Challenge

**MISSION BRIEFING: **

*Ragazzi, a mission awaits you. A dangerous one, but a most welcome one for our cause! You will have to infiltrate the Naval Airship Station Nordholz and aid the crew there in the battle against the ground monsters surrounding them. The Station stores a handful of airships, that in our hands could turn the tide in our favor. They were prepared to extract long ago, but those damned monsters on the ground won't give them enough time to properly check everything. Your mission will be quite simple by nature, but dangerous nonetheless. You will start your journey at 0200 tonight and make your way to the target. Once you're in the vicinity, a small squad will sneak inside to make sure the way is clear for our vehicles - I leave the selection up to you sergeant. You will have to work quick and effectively, as the enemy could launch another attack anytime. Help the crew in preparing the airships for takeoff - and in the case of an attack, show the enemy all your might! Be brave, be daring, my Arditi!*

u/that-bro-dad — 17 days ago
▲ 377 r/BrassboundUniverse+1 crossposts

Get in loser, we're going to the front

The Grand Army of Humanity needed a 1919-era transport and I thought that a Horse-Drawn cart would work well. Fun fact, the same connections can be used to pull a Field Gun :)

u/that-bro-dad — 18 days ago
▲ 14 r/BrassboundUniverse+1 crossposts

Supporting independent creators

Hello everyone!

A while back, I decided to take a leap of faith and publish a ruleset I've had bouncing around in my head for years. With your help, that eventually became the game, and larger universe, you know as Brassbound.

At the beginning though it was a solo effort - I did all the model design, all the rule-writing, all the play testing, all the lore development, all of it. It became apparent quickly that I needed help.

Using AI to generate concept art was an option I considered. It was still fairly new at the time and it promised a way for me to deliver a higher quality product than I could make by myself, or so I thought.

Around that time, I met who would become the core founders of the Brassbound Universe, though I didn't realize it as such at the time. And I realized that rushing a product out with AI, even if it had skills I lacked, was the wrong path for me. I would be better served taking my time, and supporting other people who love making games and telling stories.

Fast forward to today and we have a thriving community of independent creators. I love the concept art we have, and am proud to say it's all human-made by people in our community. Wherever I can, I do my best to compensate people for their contributions.

And I'm so glad this is the path I took because of who it allowed me to meet along the way.

And that's where my ask comes in - if you use the link provided to buy a game, whether it's mine or someone else's, I'll get a small commission. As those of you who have worked with me can attest, I use that money directly to support other creators who have skills I lack.

Thanks for your support,

Paul

wargamevault.com
u/that-bro-dad — 19 days ago

2026 Week 31 Update - Man I love you guys....

Model designed by u/gemotox

Hello everyone!
Recently, I've been trying to highlight a cool build that someone shared on the Discord, and give it additional visibility by reposting here. Holy smokes it's been hard to choose!

I really like this little trench scene made by u/gemotox for a few reasons. First, I love the creative part usage with the hooks to make barbed wire. Next, I love how much detail he crammed in here. Sleeping areas, a little fire, a lookout, an officer with a different hat.

Second, I love how it directly ties into the lore of the universe. That's not just any gun that soldier is holding, that's a dedicated Anti-Jötunn Rifle. A beast of a weapon as tall as a many and as heavy as the rest of your kit put together. It'll stop an adult Jötunn if you're lucky, but you'll feel it in your shoulder tomorrow.

Third, it drives the story forward. This is the kind of thing other people see and want to build off of.

On to the update - it's been full steam ahead on the Brassbound Prequel Setting. I'm still looking for a name and would love your suggestions.

As usual, I'll release it when I feel that it's "ready", not necessarily on a given timeline, and I'm really excited about how it's progressing. At first I just wanted to give Brassbound a slightly different feel, but we've found that with a very small number of changes, we can make it feel like a whole new game. At a high-level, it will share almost all of the same core rules as BAD, but feature a different Unit Creator, some new keywords, and some minor changes to existing mechanics, namely Melee Combat. My end goal is that you'll be able to make a wider variety of things, and have fun blowing your friends to bricks.

Because I frankly can't help myself, you'll also get a litany of new models too for both the humans and the Jötunn. I've been really impressed by the work of u/OK-Investigator-6514 and he's got a whole bunch more cooked up. I think you're going to be really impressed when you see the whole line up.

u/that-bro-dad — 20 days ago
▲ 52 r/legophotos+1 crossposts

Help me improve this (fake) promotional poster?

Open to suggestions on layout, wording and would love some (non-AI) Photoshop type work

u/that-bro-dad — 14 days ago

How do we feel about Hero Units?

"Honor Guard" Brassbounder - friendly Squads with Line of Sight on the Honor Guard pass all Quality Checks on 3-

u/that-bro-dad — 22 days ago
▲ 108 r/BrassboundUniverse+2 crossposts

Broken piece - time to rebuild the Renault Mle 1919

Photo 1 and 2 show the new model. Photo 3 is the broken piece - turns out I only have one! Photo 4 is the original version

u/that-bro-dad — 23 days ago
▲ 774 r/BrassboundUniverse+1 crossposts

Does this new horse design rein supreme or neigh?

Now the legs are forward! It can still rear up and hold something of interest

u/that-bro-dad — 23 days ago

2026 week 30 update - welcome to all our new members!

Hello and welcome from the creator of Brassbound! My name is Paul Antoine and I'm delighted that you're here!

We've had a ton of new people join so this will be part weekly update, part orientation.

Orientation

Brassbound is an online and in-person community where we collaboratively tell an alternate history story using a series of tabletop games. I do everything I can to keep the barrier to entry low - free rules, free building instructions, frequent updates so that you can unleash your creativity.

We got where we are by hundreds of you downloading the games, providing feedback, writing stories, creating models, and in some cases even helping to write new games.

It can feel like a lot at the beginning, so take it at your own pace. If you just want to observe for a while, that's fine. But I always love when people make their first contribution to the community with a new model, new story or a play test report.

Right now we have two released games; Brassbound: Adamantine Dawn which is a tabletop 15mm ground combat game, and Knights of the Air, a tabletop 1:300 scale air combat game.

You can download both absolutely for free from my website:

https://brodadbrickworks.itch.io/

Lots of people ask where to get the Lego bricks to make the models. I've got a few recommendations for you:

  • Facebook marketplace, Bricks and Minifigures or other second hand options. Old Lego works just as good as new Lego and will save you a ton of money! And no, it doesn't have to all be official Lego. Use what you can find

  • Bricklink and other online marketplaces. We include a step by step guide on how to order all the parts you need for both games on our website. If you have any trouble, just comment here and we'll help sort it

  • We have a limited number of premade model kits for sale on our storefront. For the time being, I'm only able to ship to the US: https://ko-fi.com/s/2df23fb3be

The Update

We're always making progress in the Brassbound Community, and are currently working on a prequel game with the working title "Brassbound 1919". It tells the story of the very early days of the Jötunn incursions, and in many ways is a sister story to the one told through Knights of the Air (our Airplane game).

It will be an add-on to Brassbound Adamantine Dawn (BAD), and while you don't need prior experience to play it, I will refer back to the BAD rulebook frequently, so it's good to have.

Brassbound 1919 features new units, a whole new Unit Creator, a new playable faction, and larger battles. The best way to learn more is to join our Discord

https://discord.gg/rT8ss7Wen

In theory, you have everything you need to play Brassbound 1919 now, but I will work on polishing it up before calling it ready.

Beyond that, we also have ambitious plans for a "Brassbound Second Edition". I've jokingly called it "Brassbound: The More Complicated Version" because it has a ton of ideas we wanted for BAD, but didn't include for one reason or another. It'll feel familiar, but deeper and more complex too.

Your support means the world to me. All the art work in our rulebook was done by humans, and that's only possible with your support. Thank you!

Paul

u/that-bro-dad — 27 days ago