u/FilBencardino

Image 1 — Procedural Expedition Leaders, Permadeath, and Genocide Paths — What I'm Adding to My Space Opera RPG
Image 2 — Procedural Expedition Leaders, Permadeath, and Genocide Paths — What I'm Adding to My Space Opera RPG

Procedural Expedition Leaders, Permadeath, and Genocide Paths — What I'm Adding to My Space Opera RPG

Hello, everyone!

You might have seen me here before, I am a solodev working on a political sim heavily inspired by Suzerain and Stellaris, except it takes place in a space opera setting!

You play as the first elected President of Altara, a once grand empire built on supremacy and conquest, now broken and shattered after losing a war against half the galaxy.

The war is over, but its consequences remain: economic collapse, political instability, and a population that is divided and desperate for direction.

You must now make decisions that change the path of Altara in a branching narrative, while also dealing with 4X strategy elements. You can create your own national companies, develop your army, enact laws, explore unkown space, colonize planets (if you wish to not play as a socialist hahaha) and a lot more!

My idea with Pax Astra is to build a space opera saga that mixes Suzerain and Stellaris in terms of gameplay, with a lot of inspiration from sci-fi works like Legend of the Galactic Heroes, Star Wars and Dune.

Today I want to share a new system I just finished coding for my game, inspired by the squad and permadeath mechanics of games like XCOM or Darkest Dungeon.

One thing that always bothered me about strategy games is how they handle colonization and exploration. There's not enough charm or mystique to it. In Europa Universalis, colonizing feels like a chore, mostly administrative busywork, with no real intention to explore the complexity of what colonization actually means. Not from a critical angle on imperialist institutions, and not from the "romantic" perspective of adventurers pushing into unknown territory either. It's just... Paperwork.

With this new mechanic, I wanted to dig into that depth and add some emergent gameplay on top of it.

Here's how it works: once you colonize a planet, you can send expedition leaders out to explore its regions. Every single leader is procedurally generated, meaning no two are alike. They each have their own positive traits, negative traits, and personality traits for flavour, with unique stats to match.

You pick one of these leaders, send them out with troops, and they start encountering random events — and here's where the magic happens. Each leader interacts with those events in their own way.

A cowardly leader might freeze up during a fight, or let innocent expedition members die to save their own skin. A courageous one will throw themselves into battle without hesitation. A xenophobic leader will cause incidents with native populations, and depending on the event, things can escalate to atrocities.

And yes, these characters grow over time, develop their own arcs, and can face permadeath.

My goal with all of this is to make Pax Astra feel like a true space opera. For that, I need to populate this world with myth and organic life, not just systems and numbers. And the beautiful thing is that this mechanic has a ton of applications beyond expeditions. Fleet commanders with rivalries and personal relationships. Generals in ground battles. The possibilities are genuinely exciting to think about.

On the expedition side specifically, you also have choices when you encounter native tribes: you can work to understand their culture and assimilate them peacefully, or... you can go the genocide route. The game doesn't stop you.

There is a lot more to my game! It is a political sim after all, so this mechanic is just a small part of a much bigger experience!

You can play it for free here on itch: https://ben-cardino.itch.io/paxastra

You can also wishlist it on steam !

https://store.steampowered.com/app/4535930/Pax_Astra/?beta=1

Or join the Pax Astra subreddit: https://www.reddit.com/r/Pax_Astra/

Or join the discord server: https://discord.com/invite/CQtFhFh5f4

If you have any questions or any feedback, let me know :)

u/FilBencardino — 5 days ago
▲ 239 r/rpg_gamers+1 crossposts

Showcasing Pax Astra! A political RPG set in a space opera universe, free and playable right now!

Hey everyone! :)

I am a solo developer working on Pax Astra, a political RPG set in a space opera universe.

You play as the first elected President of Altara, a once grand empire built on conquest and supremacy, now completely shattered after losing a war against half the galaxy.

The war is over, but the consequences are not. You must face economic collapse, political instability, foreign relationships, threats from outside the galaxy and a population divided. You have to decide what Altara becomes next.

The game combines a deep branching narrative with 4X strategy elements. You can build national industries, develop your military, pass laws, explore unknown space, colonize planets, pursue forbidden science and a lot more. Thematically it draws from Legend of the Galactic Heroes, Star Wars and Dune.

Now, I know this community takes the RPG label seriously, so let me be straightforward about what makes Pax Astra one.

You are not playing an abstract nation or a floating cursor. You are playing a specific person, with a build you construct from character creation. You distribute attribute points, choose personality traits that open and close story paths, and roll dice on skill checks that reflect how you built your president. Your stats determine what you can say, what you can attempt and how the world responds to you.

Beyond the mechanics, roleplaying is genuinely the core of the game. Pax Astra gives you real freedom to define who your president is, that includes their ideology, their morality and their leadership style.

You are free to be a principled democrat, a communist revolutionary, a fascist authoritarian, a theocrat, or something else. All that along with a branching narrative!

It is free and still in early development. Would love to hear your thoughts.

The current early version already has a few hours of content, you can play it for free here on itch: https://ben-cardino.itch.io/paxastra

You can check the steam page here! (if you can, please wishlist my game, it really helps me as solodev)

And I am also building a community over at my subreddit :)

https://www.reddit.com/r/Pax_Astra/

My biggest inspirations, in terms of other games, were Suzerain, Stellaris and Life and Suffering of Sir Brante!

Join the Discord server: https://discord.gg/Fzg422ZF

u/FilBencardino — 5 days ago

Hello, everyone! :)

You might have seen me here before, I am a solodev working on a political sim heavily inspired by Suzerain, except it takes place in a space opera setting!

You play as the first elected President of Altara, a once grand empire built on supremacy and conquest, now broken and shattered after losing a war against half the galaxy.

The war is over, but its consequences remain: economic collapse, political instability, and a population that is divided and desperate for direction.

You must now make decisions that change the path of Altara in a branching narrative, while also dealing with 4X strategy elements. You can create your own national companies, develop your army, enact laws, explore unkown space, colonize planets (if you wish to not play as a socialist hahaha) and a lot more!

My idea with Pax Astra is to build a space opera saga that mixes Suzerain and Stellaris in terms of gameplay, with a lot of inspiration from sci-fi works like Legend of the Galactic Heroes, Star Wars and Dune.

I want to create a political saga that revolves around a triple struggle between fascism (and the temptation of the great man theory) x liberal democracy (as well as its many contradictions) and socialism (as well as

You might ask where exactly socialism falls in the equation, and here is my answer for you:

As the president of Altara, you directly engage with politics and what type of nation you want to build. You can follow different ideologies, including a socialist democracy or even a proper communist regime surrounding a strong party and a revolutionary spirit. The game contains a multitude of themes regarding to: Class struggle, predatory corporations, the many ideologies and internal fights inside socialism/communism...

You can for example ally yourself to a big socialist bloc, install a dictatorship of the proletariat, nationalize companies and a lot more!

And inside the socialist spectrum, you will find different conflicting groups and ideologies, mirroing real life movements like maoism, lenism and stalinism.

I am developing my game along with the community, gathering feedback and trying my best to deliver a dense experience. I have just released a new update and would love to share it here with you guys!

This update brings a large number of changes across multiple systems. The highlights are the new military system, the weapons of mass destruction and colossal projects, the dread mechanic, a full market overhaul, and a new way to play with the perk system as an alternative to dice. The update also includes two new codex entries, new tutorials for the economy systems, new prologue flavor text, two new dialogues with Ciro, and typo fixes.

PLAY PAX ASTRA ON ITCH: https://ben-cardino.itch.io/paxastra

Wishlist it here on Steam!

Join the Discord, where I am gather feedback, bug reports and building a community:  https://discord.gg/kwmfJw6a

u/FilBencardino — 20 days ago