▲ 6 r/adnd

ADnD Fantasy Statblocks for Obsidian?

Anyone use here Obsidian to manage their games and use Fantasy Statblocks? I was thinking if there is some database with 1e/2e monsters out there.

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u/Final-Isopod — 4 days ago

AD&D2 - Ravenloft: Night of the walking dead [ONLINE][SATURDAY 7PM+2/1GMT][BIWEEKLY][PAID] [25$]

The mist comes without warning.

One moment, you're somewhere familiar. The next, cold white fog surrounds you. It clings to your clothes, muffles your voices, and swallows the world around you.

You push forward, hoping to find your way out.

Then the mist begins to clear.

You are standing knee-deep in stagnant swamp water.

Twisted trees rise from the black water around you. Strange insects buzz in the darkness. Somewhere in the distance, something moves beneath the surface.

You have no idea where you are.

Through the trees, you catch a glimpse of lights in the distance.

It's your only hope of finding shelter—and perhaps answers.

You begin walking.

You don't yet know that you have entered Ravenloft.

🕯️ A Return to AD&D 2nd Edition

This game is for two kinds of players:

Veterans who remember AD&D 2e and want to return to the atmosphere, rules, and adventures of classic D&D.

Players who never got to experience it but want to see what old-school Ravenloft was actually like.

We'll be playing Night of the Walking Dead, a classic Ravenloft adventure set in the gloomy swamps of Souragne. Expect gothic horror, dangerous exploration, investigation, strange characters, and undead that are considerably more frightening when you can't simply solve every problem with another combat encounter.

You don't need to know AD&D 2e to play. I'll teach the rules and help you create your character. We will be using vanilla rules from revised Player's Handbook with no optional rules making the game easier to digest. We might adjust it with group's approval.

🩸 What to Expect

This isn't a dungeon-crawl where every room contains something waiting to be killed.

You'll investigate the village of Marais d’Tarascon, talk to its frightened inhabitants, follow clues, explore the surrounding swamps, and gradually uncover what is happening.

Expect:

Gothic horror and unsettling atmosphere
Investigation and exploration
Dangerous encounters where running away can be the right choice
Classic AD&D 2e character classes and mechanics
Meaningful roleplay and NPC interactions
Tactical combat where preparation matters
A mysterious story where not everything is what it seems

Your characters begin at level 1. You will not need to know anything beforehand, and beginners to both AD&D and Ravenloft are welcome.

⚔️ Why Play AD&D 2e?

AD&D 2e has a very different feel from modern D&D.

Characters are capable, but they're not superheroes. Monsters can be genuinely dangerous. Resources matter. Exploration matters. Talking to the right person can be as important as winning a fight.

If you've been wondering what it was actually like to play classic D&D—or if you played AD&D years ago and want to return to it—this is your chance to step into the Mists.

Because somewhere ahead, beyond the swamp, there is a village.

And someone—or something—is waiting for you there.

--

25$ / seat, Discord+Foundry. Core AD&D2e rules without any optional rules.

7PM Saturday Biweekly. +2GMT, +1 GMT from 25th October onward.

Sign up here:

https://startplaying.games/adventure/cmui30daa002kjs042a2ez6ap?ref=cl9k489z80004mo09sfhlz09m

u/Final-Isopod — 17 days ago

[+2GMT][Sun][7pm] Coriolis The Great Dark: Sky Machine [oneshot]

Beyond the safety of Ship City, the ruins of an unknown civilization lie scattered across the darkness of the Great Dark. For artifact hunters, they are a source of lost technology, forgotten secrets—and fortunes.

A newly formed chasm has opened on the remote asteroid of Moubarra 4, revealing what may be the remains of an ancient site. Your guild wants you to investigate. If there are artifacts down there, they could be worth a small fortune.

But someone has already been there.

The first expedition returned with only one survivor. He was found barely alive, his body ravaged by the mysterious affliction known as the Blight.

Now the guild needs another team willing to descend into the darkness.

Pack your gear. Bring your Garuda bird. Prepare for the journey to Moubarra 4.

Whatever lies beneath the asteroid has waited a very long time to be found.

And you are not the only ones coming for it.

---

Game will be run on Foundry.Looking for group of 4 players to test out Coriolis the Great Dark quickstart scenario Sky Machine which should easily be played in one sitting (3-4 hours). Newbies to the game preferred. Users with webcams will be prioritized - I just like to see people as I would playing at actual table. Good (doesnt necessary mean expensive) audio setup is a must - if I can barely hear you or if there is constant noise in the background please don't sign up for this..

This is atmospheric, exploration focused theathre of the mind game with some eerie moments on the edge of sci fi horror.

The nearest date I would like this to start is this Sunday, 7PM +2 GMT but I can push this to next week or even further if needed Firday-Sunday with exceptions.

Triggers - tight spaces, isolation, some possible body horror.

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u/Final-Isopod — 23 days ago
▲ 27 r/rpg

Is Foundry really the best we got for VTT?

I have been using Foundry for several years now. Bought some modules and found it really helpful with all the automation and additional community plugins. But the more I use it the more I realize that this might be a dead end. I guess it's fine if you're running one system with no additional modules. But the more varied stuff you use the greater risk that modules wont be updated and in effect you would have to run independent instances for games to minimize compatibility issues. Like I got modules that weren't updated to most recent version and modules that don't work as expected on my current version of Foundry. This makes me realize the spread of modules working differently on different verisons might be bigger as Foundry evolves. It concerns me especially with content I paid for that it might not be useful after some time. I recently was made aware that I actually can install older versions of modules which is fine but it won't solve the issue of new content released only for most recent Foundry version. I would like to someone tell me that actually there is a way around it all but I'm not so sure about it. The more I think about it the more I think I maybe should go back to simpler solutions like playing with as simple setup as possible (ie using only discord with dice bots and simple VTT map solutions like Owlbear rodero only for combat situations needing this). As much as I appreciate automation that speeds up the game there are times that finding a way how to do something that would be straighforward at actual table is scometimes almost breaking the game altogether. I am curious other folks' opinion about this and maybe hear about some new VTTs that are on the horizon.

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u/Final-Isopod — 1 month ago
▲ 5 r/rpg

pixelated character portraits

I know that there is an online tool (Reroll) for creating character portraits (or rather representations of whole figures) in a pixelated fashion like those old point and click adventure games (I'm lookinig at you Guybrush Threepwood!) - it is primarily focused on fantasy though. I would like to find something similar but for real world characters (think Call of Cthulhu, Delta Green and such). I will look for actual adventure game galleries but maybe someone thought about making a tool like it?

reddit.com
u/Final-Isopod — 1 month ago

one shot recommendations

Hi, I am looking for a one shot recommendations for group that would include a total newbie who is also an older person. I don't really enjoy Castle of the Robber Knight for lack of proper story or anything particularly exciting. Sinking Tower seems on the other hand too tournamenty quite focused on level after level play. I'm looking for something that could be finished in an evening (3-4 hours session with some system explanations along the way, so I guess max 3.5 hours of actual play).

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u/Final-Isopod — 1 month ago

Finishing Secret of the Dragon Emperor final thoughts before the very end [spoilers]

So last session my group managed to get hold of the fourth piece of the statue and are going to get hold on Um Durman and then the island. So I think we got two session before us to wrap things up. I was going through the Island site and was having some face palm moments. There are some completely pointless things going on. I was really hoping for a grand finale and making it epic but it feels like this bit is tripping over itself. Like the whole point of the sacrificial tower? Going up to see there's nothing there? Really? And the whole "orc looking as if burned by acid" next to a pool of transparent fluid lacking any plants? What kind of adventurer in their right mind would think this is the way to go? And demon bound to a stone? "Oh, hi there, I will simply go around, maybe catch a cold in the water but see you". The troll with a tooth pain thing that would let players go despite guarding the most terrifying entity in the vale? Is this a joke? It totally breaks the whole idea of grand finale. And what the actual F is this thing with the dragon dropping at the very end to have a chat? This is so bad that I am amazed that they couldn't bring anything better here.

Oh - and what the hell is the name really about? WHAT is the secret?! There is actually none! The title is misleading and simply terrible.

I was running this for almost two years for my group and I was really hoping that it would click at some point. It didn't. It is a collection of very simple and repetitive adventure sites running on maybe some interesting ideas but often executed quite lazy.

I like the system but I'm running Forbidden Lands now and DB feels like FL Lite. Everything about Forbidden Lands seems more appealing to me (I did run it before DB as well). But those are different approaches - FL is more crunchy and detailed, less forgiving. So I think those two appeal to different groups and DB in itself is great in its simplicity as well.

My general complain about the campaign is that it lacked the story. It's just a mix of different scenarios not really connected to each other. I see where this idea of campaign comes from as Raven's Purge for Forbidden Lands is similar in the way it gives you random adventure sites to use (there are really a LOT of overlapping elements between those games) BUT it also gives you a strong background for a campaign with multiple actors and their motivations. It feels as if this initially was included in Secret as well but got scraped because you do actually have different factions doing their own things (orcs, cultists, bandits) and giving them some leaders with motivations and goals would be much more interesting. I wanted to play the campaign as written so I didn't adjust anything wanting the experience authors imagined. And it failed on me.

There's one really good thing about this campaign though. And the good thing is partially also the thing I criticized it for. Because it doesn't have the great plot, multiple NPCs and has simple scenarios this game is very easy to pick up and run without even reading it through. You could even run a lot of those scenarios without reading it beforehand! So this is perfect game for folks like me who don't have a lot of time on their hands and want as little prep as possible. And this campaign delivers this while giving you old school fantasy vibe. Just reading scenario once and then rolling with it was enough. Mind you - it's not only about GM. Players also do appreciate more simple stories once in a while so they can actually remember who is who! All in all I simply wished it was better but it was fun to run with all its quirks and naivety. Fingers crossed for Trudvang now and looking at Paths of Glory!

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u/Final-Isopod — 1 month ago

Fringe - a great series around DG themes

I recently saw recommendation on Fringe here and I honestly never watched this. From all the shows recommended that I haven't seen and have access on streaming services this was only one I haven't saw. It's made by JJ Abrams, has terrible intro, mediocre color grading and I don't like the music. The stories are somewhat absurd sometimes but I'm hooked. Till now my three recommendations for DG type series were X-Files (of course), Miillennium (the real deal for me) and first season of True Detective. They all had something in common with DG and they all are objectively a lot better shows. Fringe though have little elements that scream DG every other scene. Random people formed to solve episodic crimes with a lot of strange things happening? Check. Handler that knows more than willing to say? Check. Big corporation to which every trail leads to? Check. A bigger mystery with pieces uncovered every episode? Check. I'm still in the beginning of first season but I slept over this one when it was first released so I thought maybe there are other folks looking for inspiration. Another show that's on my radar is Person of Interest on Netflix.

reddit.com
u/Final-Isopod — 2 months ago
▲ 1 r/startplaying+1 crossposts

[CoC][20$][SAT][+2GMT][Biweekly] Tatters of the king

I’m opening a new Call of Cthulhu campaign on StartPlaying: Tatters of the King.

This will be a slow-burn psychological horror campaign focused on investigation, atmosphere, and uncovering the disturbing influence of the King in Yellow. Players will take the role of investigators drawn into a mystery that begins with strange events and gradually reveals something far more unsettling.

I have been running investigative horror RPGs for years, including Call of Cthulhu and Delta Green. I also create atmospheric soundscapes for tabletop RPGs and use music/ambience during my sessions to help build the mood.

The campaign is beginner-friendly, but experienced investigators are very welcome.

The game will run biweekly, with 2.5–3.5 hour sessions.

If you are interested in exploring the mystery of the King in Yellow, you can find the campaign here:

https://startplaying.games/adventure/cmrsvf4j400onl80473h69bht?ref=cl9k489z80004mo09sfhlz09m

u/Final-Isopod — 3 months ago

question about Protector spell

"The power level of all spells cast at the person or place is reduced by the power level in PROTECTOR. "

What happens then if power level is reduced this way to 0? Is there somewhere mentioned that it can't go below 1? For me it looks like the spell would fizzle that way?

reddit.com
u/Final-Isopod — 3 months ago

random events in scenarios

So the random event table in each scenario states "For each full stretch the player characters spend in certain rooms, perhaps searching for something or taking a stretch rest, you can roll on the table below or select a suitable event. The room descriptions indicate where random events can occur." so I always assumed that random events will happen if they simply will do something more thatn to push forward and most of the stuff they did, rationally taking, wasn't taking more than 15 minutes. Quite late in the game I started to use those random events as I saw fit because I realized that I was wasting a lot of good content and opportunities for interesting situations (not to mention draining characters before BBEG).

But the thing is that I realized that this stretch / explore thing was meant to be like a classic dungeon turn with stuff coming up one way or another (or not if the result shown it). Then it clicked for me with whole torch burning idea (another thing I realized too late into the game to check whether torch burned or not) . I went back to rulebook and it is quite clear that during a stretch characters can "Explore a room, take a stretch rest" so by exploring here I simply read "going in for the first time. It feels like this part somehow wasn't clear especially in random events in scenarios? Or am I that blind to all those connections and the way it was supposed to run? How do you treat those random events? Do you pick them every room or whenever characters stay there for only slight longer

reddit.com
u/Final-Isopod — 3 months ago

Graph view hype

Why are people so obsessed with graph view and how does it look like? Is there any real value in it or is it just a gimmick? I tried to understand it and it feels like it's only usable on very basic level with small number of notes but when it grows to a visual mass there is no point unless you zoom in and even then - you would need to know where to zoom in... Why so many times people share their setup along with this graph view?

p.s. i tagged this with "help" . Shouldn't we have "discussion" tag? u/mod

reddit.com
u/Final-Isopod — 3 months ago
▲ 31 r/mothershiprpg+1 crossposts

Looking for actual play creators who need atmospheric music — offering free soundtrack packs for feedback

I'm the creator of Hideous Hiss, a horror , science fiction and dark fantasy RPG music project.

I'm looking to collaborate with a few actual play creators. I would provide a curated pack of tracks designed for your campaigns — exploration, tension, combat, rituals, horror scenes, and other atmospheric moments.

I'm not looking for paid promotion or sponsorship. I'm interested in seeing how the music works in real play, getting feedback from creators, and helping make sessions more immersive.

If you use the music in your episodes, I would only ask for a credit such as "Music by Hideous Hiss" with a link to the project.

If you run an actual play show and think atmospheric music would improve your episodes, feel free to message me. I'd be happy to put together a selection that fits your campaign.

p.s.

Samples of my tracks are on Youtube: https://www.youtube.com/@hideoushiss

u/Final-Isopod — 3 months ago

Looking for actual play creators who need atmospheric music — offering free soundtrack packs for feedback

I'm the creator of Hideous Hiss, a horror , science fiction and dark fantasy RPG music project.

I'm looking to collaborate with a few actual play creators. I would provide a curated pack of tracks designed for your campaigns — exploration, tension, combat, rituals, horror scenes, and other atmospheric moments.

I'm not looking for paid promotion or sponsorship. I'm interested in seeing how the music works in real play, getting feedback from creators, and helping make sessions more immersive.

If you use the music in your episodes, I would only ask for a credit such as "Music by Hideous Hiss" with a link to the project.

If you run an actual play show and think atmospheric music would improve your episodes, feel free to message me. I'd be happy to put together a selection that fits your campaign.

PS: Samples to be found here https://www.youtube.com/@hideoushiss

u/Final-Isopod — 3 months ago

Looking for actual play creators who need atmospheric music — offering free soundtrack packs for feedback

I'm the creator of Hideous Hiss, a horror , science fiction and dark fantasy RPG music project.

I'm looking to collaborate with a few actual play creators. I would provide a curated pack of tracks designed for your campaigns — exploration, tension, combat, rituals, horror scenes, and other atmospheric moments.

I'm not looking for paid promotion or sponsorship. I'm interested in seeing how the music works in real play, getting feedback from creators, and helping make sessions more immersive.

If you use the music in your episodes, I would only ask for a credit such as "Music by Hideous Hiss" with a link to the project.

If you run an actual play show and think atmospheric music would improve your episodes, feel free to message me. I'd be happy to put together a selection that fits your campaign.

reddit.com
u/Final-Isopod — 3 months ago

Dying by the rules

So my group is like two sessions from getting the last piece of the statue and are basically prepping to wrap this up. Unfortunately there was a demise in Oracle Cave - last round of combat magician got hit. Combat ended and now the dying continued. I was slightly confused by the fact that other party members are not restricted on how many times they can roll for healing but I assumed that for dying purposes we are keeping rounds. So the magician was rolling for death marks and the rest were rolling for healing round by round. Is this is how it supposed to look in such situation? Unfortunately despite two other characters pushing for their rolls - magician died. Which was quite a surprise for everyone involved in this prolonged demise.

reddit.com
u/Final-Isopod — 3 months ago

resource for stuff on the map

I'm wrapping up my first run of the campaign and prepping for another. Since I was running for a group that couldn't play too often I wanted the campaign to be on point without too much of just walking around so after discussion with my group we decided to make the POIs known so they weren't just trying to visit funny looking places on the map. There were some random encounters and stuff I made up ad hoc but I haven't developed much of what had a great potential for side quests (like this scary tree in the west). This way we really managed to get to the finish in less than two year with session happening every three weeks more or less. But I'm now prepping for another run which I would like to be more sandboxy letting player visit stuff and populate the map with more places. Is there a resource for the Misty Vale map giving ideas about those places that don't have adventure linked to it?

How do you run your campaign? Are you doing it from site to site with occasional visit to the Outskirts or is your party roaming free?

reddit.com
u/Final-Isopod — 3 months ago
▲ 36 r/adnd

If you were to choose one AD&D 2e campaign / adventure to show noobies how great the game is - what would you choose?

The title says it all. Which scenario/campaign would you choose to show how great the game / that era of gaming was?

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u/Final-Isopod — 3 months ago

[BiWeekly][Sat][7:00 PM CEST] Hexcrawl Your Way Through the Forbidden Lands for Gold and Glory [20$][Foundry+Discord]

Sign up here: https://startplaying.games/adventure/cmqz0fhnl003el404v2r1g9m6?ref=cl9k489z80004mo09sfhlz09m

For generations, the people of Ravenland lived trapped behind cursed borders, isolated by fear, war, and the deadly Blood Mist. Now the mist has lifted, and the Forbidden Lands lie open once more. Ruined castles, forgotten crypts, ancient battlefields, and lost treasures wait for those reckless enough to claim them — but powerful factions are already racing to uncover the secrets buried beneath the land.

In this campaign you will explore a harsh open-world fantasy setting shaped by survival, discovery, and ambition. At the center of the campaign lies the legend of the elven rubies: artifacts tied to ancient wars, dark magic, and the fate of Ravenland itself. Your party may become treasure hunters, mercenaries, explorers, outlaws, or reluctant heroes as rival powers close in and old evils awaken.

My games focus on atmosphere, emergent storytelling, meaningful choices, and sandbox exploration. Expect dangerous travel, resource management, deadly combat, faction intrigue, mysterious ruins, and moments where greed, fear, and desperation drive the story forward. The world reacts to your actions, and survival often depends more on preparation and creativity than brute force.

This campaign is ideal for players who enjoy gritty fantasy, hex-crawl exploration, survival mechanics, and player-driven adventures. No prior experience with Forbidden Lands is needed — new players are welcome, but Ravenland is unforgiving to the careless.

u/Final-Isopod — 4 months ago

[BiWeekly][Sat][7:00 PM CEST] Hexcrawl Your Way Through the Forbidden Lands for Gold and Glory [20$][Foundry+Discord]

Sign up here:https://startplaying.games/adventure/cmqz0fhnl003el404v2r1g9m6?ref=cl9k489z80004mo09sfhlz09m

For generations, the people of Ravenland lived trapped behind cursed borders, isolated by fear, war, and the deadly Blood Mist. Now the mist has lifted, and the Forbidden Lands lie open once more. Ruined castles, forgotten crypts, ancient battlefields, and lost treasures wait for those reckless enough to claim them — but powerful factions are already racing to uncover the secrets buried beneath the land.

In this campaign you will explore a harsh open-world fantasy setting shaped by survival, discovery, and ambition. At the center of the campaign lies the legend of the elven rubies: artifacts tied to ancient wars, dark magic, and the fate of Ravenland itself. Your party may become treasure hunters, mercenaries, explorers, outlaws, or reluctant heroes as rival powers close in and old evils awaken.

My games focus on atmosphere, emergent storytelling, meaningful choices, and sandbox exploration. Expect dangerous travel, resource management, deadly combat, faction intrigue, mysterious ruins, and moments where greed, fear, and desperation drive the story forward. The world reacts to your actions, and survival often depends more on preparation and creativity than brute force.

This campaign is ideal for players who enjoy gritty fantasy, hex-crawl exploration, survival mechanics, and player-driven adventures. No prior experience with Forbidden Lands is needed — new players are welcome, but Ravenland is unforgiving to the careless.

u/Final-Isopod — 4 months ago