Solo dev progress: I just want to make a game that is purely fun (no pay-to-win, no forced ads)
As a solo hobby developer, my goal is simple: make a game that is just fun.
These days, a lot of games feel like they’re designed around monetization first — pay-to-win systems, chest purchases, and constant ad interruptions. I understand developers need to earn money, but as a player, that often makes the game less enjoyable.
So with my game, I wanted to try a different approach:
- no pay-to-win
- no forced ads during gameplay
- only optional ads at the end of a round (mainly cosmetic/reward-style), so players can choose whether they want to support the developer
The core gameplay is simple, but I believe simple games can still be fun — especially when you’re competing with friends and family for better scores.
I’m still learning and improving, but this is the kind of game experience I want to build.
Would love to hear your thoughts:
Do you think players still want simple, skill-based games with fair monetization?
If you want to check it out:
App Store: https://apps.apple.com/app/id6762731165
Google Play:https://play.google.com/store/apps/details?id=com.ultimatepourmaster.game
Thanks for reading this!