u/FledgyApplehands

Good Starfinder Puzzle Vibes

I'm planning a megadungeon inspired by the videogame Prey. Something I love about that game is the idea that different areas are locked behind different scientists' keycards, and I think that's an easily applicable puzzle to port to Starfinder (which a very hard computers check to hack the door would also work, of course. I like how Paizo handles doors, spells/tools aren't an insta win, it feels earned).

But I thought - derelict research ship, only recently broken by experiments gone wrong - What's good ideas for puzzles/puzzle hazard rooms?

I've already thought of rooms underwater from broken Kalo pipes; rooms with glitchy, variable gravity; rooms with atmosphere/biomes that can be enabled/disabled (Idea stolen Metroid: Other M, I'm ashamed to admit), but most of these are hazards, rather than typical dungeon puzzles.

I weirdly think Sci Fi might have an easier time for puzzles than fantasy, due to its closer parity to modern day and the kinds of puzzle solving that can happen in modern day, but I'm drawing a blank, so I dunno. I don't want to just throw in arbitrary riddles or anything, you know? Anyone have any success adding dungeon puzzles to their Starfinder games? Any ideas for me for any more hazards?

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u/FledgyApplehands — 2 days ago