Help with Skabatha's weakness
I am prepping for my PCs to explore Loomlurch soon, and as I thought through Will's plan, I realized Skab's weakness doesn't really work with the approach.
Will's plan involves the party showing up while the Getaway Gang makes a distraction. Are they supposed to sneak up to Loomlurch the night before the plan's execution, wait for Skab to go to bed, break into her place, remove the moth jar, and post up by her dollhouse??? That seems like a convoluted pain, not a clever loophole/weakness.
Do any of y'all have suggestions for changes? A really obvious (visual) possibility is the key in her back. Is there something thematic? Something that fits the flow of Will's plan?