r/wildbeyondwitchlight

My players are constantly trying to do combat in this campaign and I’m not sure how to work with it

I’be been playing with my group for a little over a year but our DM recently asked me to take over since his work load has increased at his job. This is my first full campaign (I did a homebrew once shot a while back) and I’m having trouble going through the story while trying to make my players happy.
Now, my players are very combat happy. They will fight anything and everything. I told them before the campaign started that this book that it wasn’t combat heavy and all interactions can be resolved without combat.
I recently had an interaction with one of my players where he is trying to fight the bugbear. We did a bit of combat but both he and I missed each other. We ended up finishing the session up in the middle of the fight and were picking it back up tonight.
A couple of other players are irritated about this interaction and I’m not really sure what to do.

  1. I know they need to interact with the bugbear and he can’t be killed so I’m not sure how to end the combat
  2. I’m not sure how to keep the other players engaged while I’m finishing this combat.

Any help or advice would be great!

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u/No_Lab1030 — 10 days ago

If you played this campaign or ran it as a DM, with what Characters did you or your players came up with?

Hello Witchlighters. 👋🏻

We had a Session Zero yesterday and I as a forever DM will actually be able to be a player.

I'm just interested in hearing what character concepts you or your players came up with.

I know the campaign can be run without a fight so I plan on not running a battle centered character.

My Idea so far is a hexblood inquisitive rouge. Probably taking the warlock hook where he's asked to search someone in the feywild. And he got approached because he's running a detective agency in one of the big sword coast cities.

Being able to use disguise self through the hexblood is cool because he could have like a human persona speaking with clients. And also the thing where he can pull out a tooth, a nail or some hair to have this little item to give to someone knowing or not to spy on it speak with them seems fitting for a detective.

Also I know the other hook is losing something so a character who's good at finding stuff seems quite helpful for the party.

What do you think of that idea? And of course let me know what you or your players play. 😊

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u/Vast-Finding-587 — 11 days ago

Anyone else run the IndieRex reimagined version?

First time DM here planning to run a bit of a home brew off of IndieRex’s reimagined - I really didnt vibe with the idea of Tasha having become this damsel in distress so I love what IndieRex did there. I’m playing with changing the ending slightly - I’d like to balance the summer and winter court more (drawing from Terry Pratchett’s summer/winter elementals from the Aching series as inspo), and still toying with a few other ideas such as a trip to Planescape rather than back to their home world, and a bigger/longer drawn out lean into Tasha trying to strip the Feywild of its power to drive her attempt to take over the material plane. I’m looking to those who ran it - I’d love to hear how you did, anything you changed, anything you loved or wish you had done differently? Basically just would like to chat about it!

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u/adoradear — 11 days ago

Unicorn horn help

So...I let the players shove the unicorn horn up the ass of a corpse. I shouldn't have, but it was funny at the time. But now they're in Thither and about to realize the importance of it.

Do I make them go back and get it or just change the location of the horn?

Edit: Thank you everyone for the ideas! I decided that the cemetery will be corrupted, taking inspiration from Evil Dead. The plants will be alive, the spiders and animals will be mutated. And at the end of the cemetery, where the horn was buried, a revenant.

I like the suggestion of the horn not being there, but I think I'll corrupt it. It will have magic but it will twist anything the players try to do with it and make it come about in the worst way, like a monkey's paw.

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u/Cerrida82 — 11 days ago

I'm almost ready for session 0.

I'm gonna mail my players the flyers. They get the tickets during session 1. I have wings for them to wear too.

Art lovingly stolen. Found it in a post here on reddit somewhere. I printed it at staples and covered the using some holographic laminate self-adhesive sheets.

I have one remote player so I'm gonna send his stuff with him when I see him next but it'll be wrapped and numbered so I tell him when to open which one.

Running the session 0 lost things one shot.

u/GanonFodder — 13 days ago

What did you do with Yarnspinner? Archfey patron help

Hi everyone! :)

One of my players chose Yarnspinner as their archfey patron. Dust has just settled on the party's first interaction with Skabatha and I think it's time to pay a visit to spider daddy soon. This is my first time DM-ing for a warlock and I really feel lacking on this warlock-patron relationship. I like Forgetting Fablerise, but we already have party members missing their true name through Lost Things.

I would love to hear how you made use of Yarnspinner and Fablerise. PLEASE help inspire me 😥

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u/kittynz — 11 days ago