u/Fragrant_Amount5674

Image 1 — What do you think of this puzzle’s design and difficulty?
Image 2 — What do you think of this puzzle’s design and difficulty?
Image 3 — What do you think of this puzzle’s design and difficulty?
Image 4 — What do you think of this puzzle’s design and difficulty?
Image 5 — What do you think of this puzzle’s design and difficulty?

What do you think of this puzzle’s design and difficulty?

This Stage 1-8 level is currently playable in the demo, and many players have said it’s quite difficult.

Personally, I think the puzzle itself is fun and satisfying to solve, but I’m still trying to find the right balance between challenge and accessibility.

What do you think?

Around 60 puzzles like this are planned for the full game!

Release date: May 29, 2026 — 8:00 PM (GMT+9)

Steam demo: https://store.steampowered.com/app/4549080/MarbleFlow/

u/Fragrant_Amount5674 — 18 hours ago

I wanted building marble routes to feel satisfying to watch

I’ve been solo-developing a physics-based marble puzzle game where you build routes using only the mouse.

I wanted the chain reactions and marble movement to feel satisfying to watch while still being fairly challenging to solve.

The trailer is pretty fast-paced, but I wanted the moment where every mechanism finally connects and the marble perfectly follows the route to feel rewarding.

Does that feeling come through?

Steam Demo: https://store.steampowered.com/app/4549080/MarbleFlow/

u/Fragrant_Amount5674 — 5 days ago

A difficult marble puzzle game where watching your route finally work is the reward

You use only the mouse to build paths and place interactive objects to guide the marble to the goal.

The demo currently has 11 puzzles.

The first few stages are manageable. Finishing all 11 without hints is another story.

Watching your setup finally work is incredibly satisfying. Getting there is the hard part.

Full Trailer: https://youtu.be/vOo-SdKhsl4

Steam Demo: https://store.steampowered.com/app/4549080/MarbleFlow/

u/Fragrant_Amount5674 — 5 days ago