



▲ 251 r/proceduralgeneration
Ways to generate cliffs & mountains in this style/pattern?
I was messing with procedural generation on unity terrain, and those mountains and cliffs are kinda giving me a hard time to figure it out a good looking outcome.
Searching for references i found those from genshin and firewatch. Ignoring the more handmade model looks and details, how can i achive those kinda of formats, with pointed cliff sides, more bumps and uneven walls, paths around and more?
u/FredTN14 — 3 days ago