u/Fredasa

No fan patch, either. No workaround. If it'd just been the UI, I would have kicked out a texture patch and gotten busy with the game. But it's literally just hardcoded not to meet the standards of the last decade.

I reflexively want to say this was just me being naive, but FFS, the last game supported 4K. I checked.

Game's already bought. I guess I'll place it back on the shelf until some kind of solution manifests.

reddit.com
u/Fredasa — 20 days ago

Pulled the plug since it was on sale.

After very briefly scrutinizing what all goes on in the game, I can see it's a lot more varied and flexible than the old SNES games I remember playing. There also seem to be a number of cases where doing something certain ways may result in one facepalming over their choices. One example I can vaguely cite would be how "assists" apparently take a long time to grind out, and yet nothing you do to that end carries over to NG+ and you have to redo the whole thing? Details are obscure.

I'm not really interested in playing fully blind to try to eke whatever enjoyment there is to be had by self-imposing that kind of hamstringing. Spoil away. Best strategies, best paths forward, whatever. Thanks.

reddit.com
u/Fredasa — 21 days ago

I've tried researching this but the results feel inconclusive.

Get about one linkdead player every three matches or so. Without exception, they have found themselves in a hole that they have no realistic chance of crawling out of.

I know the game has an honor system which is presumably intended to combat this. But what are the factual consequences here?

What would work, and therefore what the game almost certainly does not do, is if the player has to wait until the bot that takes over their game is done losing, before they can commence with a new match.

But it's a veritable plague, so I assume the net result is that the player saves 10+ minutes of their life, end of story.

Also: Can we not blacklist?

reddit.com
u/Fredasa — 1 month ago

Full stop, despite the considerable handholding and seemingly always-ready descriptions of this or that item, the actual transaction system of this game is fundamentally opaque. Particularly in that I almost always learn about a certain necessary currency only when I'm looking at something that requires said currency.

My specific point of consternation at this moment is a certain BGM set I have some interest in. I'm thinking, You know, this would be slightly better than the solitary default BGM that plays during hours of matches. But after taking as close of a look as I can, it looks like

  1. Buying the BGM set outright—some three minutes of music in total—would cost me nearly $30.
  2. There exist no other means of acquiring the "costume" currency said transaction demands.

And here is where I sincerely hope I'm quite mistaken. That however much this game depends on a cash flow from its players, they wouldn't legitimately lock something as drop dead rudimentary as three minutes of BGM or a 1080p background behind a $30 paywall.

There have to be 1000x more people who would begrudgingly but compliantly pay $3 for such a basic thing, than there are folks who shrug at $30. Because here is the reality: I could just as well mute the game's BGM and play said $30 tune on a loop in the background, and get very nearly the same experience without paying a dime. That's the kind of thinking this price tag promotes. So, for now, I am taking it for granted that I have simply overlooked other means of acquiring this.

reddit.com
u/Fredasa — 1 month ago