
I will never understand why DS3 and Elden Ring didn’t expand on Hexes
I’d argue that hexes and dark AR is the best thing to come out of ds2, more so than powerstancing. I recently replayed it with the sole intention of making a dark build, and I find it incredibly satisfying.
Sure in ds3 you have the deep soul and soul dreg sorceries and in ER you have black flame and death spells but they’re just one off instances of a miracles, sorceries, or pyromancies. In ds2 hexes were its own category of spells with its own properties. Spells had specific catalysts, you even have an instance like Caithas chime where it could only cast hexes. Then you get into the resonant spells where you sacrifice souls in exchange for more power, which is such a unique and rewarding mechanic. Then they just…never bring it up again.
I will never understand this. Personally/selfishly, I think the dark element is simply cooler than fire/lightning/holy and I want it back. But objectively speaking, this type of “something gained, something lost” mechanic would fill a niche in the magic system. I would’ve loved to see how it functions with a mana system rather than limited spells too. I think they could’ve gotten very creative with these types of spells, and even have hexes that deplete hp instead of souls for enhanced effects which would lead to some really interesting builds.