Systems that accommodate insane caster/martial (and/or) technology split?
Preface. I LOVED Arcanum Of Steam and Magick Obscura.
A CRPG where technology reinforced the natural laws, while magic exploited loopholes or bent those rules to work. Meaning in lore AND gameplay sufficient quality/quantity of technology nullified or caused magic to backfire. And a strong enough arch mage would be banned from using steam trains since their existence could cause the act of boiling water to move gears sometimes cease to follow the laws of physics. Mages throttle the heavens. Technologists tend to turn into dumpster diving mad scientists that build spiderbots and throw grenades in the face of dragons.
Meanwhile martials just become super human. Sure they can't teleport/heal/whatever. But being able to tank/dodge most anything and bludgeon flaming elementals to death does the trick half the time.
Are there any TTRPGs that treat the "split" between archetypes in interesting ways like that without 1 style suffering irrelevance? Or toolkit systems that "could" do something like that?
Edit: Loving the answers so far, and more of similar will be appreciated. But I am really curious about systems that make these archetypes "feel" different in play. Like how in arcanum Mages mainly focus on their mana use and squishy-ness, while technologists are often reliant on crafting and consumables.