u/Front-Pay3056

Python was not nice to me
▲ 16 r/maestro

Python was not nice to me

I still consider python to be complicated compared to all the other engines so far, maybe before I graduate I can get a 3rd attempt at my final maestro was to vague about it at the time and it was overly complicated sigh rip resolution on my phone haha feel free to judge me as I am the only one with a B

u/Front-Pay3056 — 3 days ago
▲ 19 r/maestro

Preparing myself for first live streams

So look I'm really self conscious because I had a challenging life. So I bought a webcam and a nice mic, purchased a few characters on vrchat bought vr desktop, meta 3 ehhh.... Huge investment, all so I could practice my first live streams/videos, and preparing for my developer route by using my vr character instead of me. I am hoping this will allow me to review maestro lessons as well as stream gameplay and the development of my game project and maybe new projects as we progress allowing me to feel less restricted and more myself. I just finished setting up OBS Livestream and time ran out today. But I hope to share a update soon or maybe a video I fear I will not show much understanding to a lot of things but I might invest time into restarting all of my lessons for the sake of understanding and maybe teaching -Sept cohort If anyone has some professional advice on live streaming I would love to hear about it thanks for understanding. I appreciate you all. I am scared but I am more fearful of not trying at all.

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u/Front-Pay3056 — 4 days ago

So I bought Meta quest 3 yesterday

I was wondering if I should pause my game and start working on learning to create an AI model. I know this involves blender but I have never used before I do not mind having unfinished projects I can come back to after school but to me seems like a useful skill to have. After talking to mae, I realized this could also be something nice for a start in my game dev path as well also my first time using meta pretty cool. I have been so lonely lately had to find a way to brighten my mood and I think not focusing so hard on 1 task would be a little easier to prevent burnout and we'll the people I invited to help with my project all went ghost. It's just something to fill the void of having to wait for art.

reddit.com
u/Front-Pay3056 — 7 days ago

a challenging week for me but delivering my milestone

completed maybe 75 tasks to get here since my last update was a lot of fun, getting ready to move into my harder tasks might look into making my computer into my game server, I still have a lot to do. I need to refactor a lot and break code into better blocks. I still have a long to do list, And I need to code my mage for battle and prepare for healer class from my artist, then finish character logic then i can focus into the real fun or stress undecided. I am not struggling like I was day 1 I actually know where to put things now lol spending 4/12 hours a day building this. If anyone truly has time I would love to find a partner to collaborate with however you will not learn github and godot in 1 day. But I can wait until the game designers join maestro in later courses but you never know maybe the yin to my yang will want to join lol. of course I do not mind doing everything by myself either. those of you that have been following me since September I hope you are impressed I am building everything with intent to transfer to multiplayer but my beta demo is getting closer to being done. Honestly I cannot wait to see what I have accomplished by next September good luck on your projects. This project is purely fun for me I am investing my own money into custom art and I am taking the proper approach in terms of longevity to prevent duplications and have proper documentations ensuring a thriving community on release. I started this entire project my first week without knowing coding I rebuilt my game at least 6 times before I had some foundation starting with only a grass block. Before school I was using AI to build in flutter and my project went up in flames however I have stuck with godot. Fellow gamers/maestrians Just share your honest thoughts.

u/Front-Pay3056 — 9 days ago
▲ 21 r/maestro

I came into school feeling ambitious, like i was going to accomplish conquering the challenge presented. I set my goals really high, and wanted to build a world however, I had to cancel a few milestones out of shame from from hyping up things that did not work out. Originally I just wanted to be part of a competitive community and have fun, but my goals started to become unrealistic. The more I use AI the more I feel information is exaggerated, then I become lost at technical approaches to what i have done or how to proceed. It really makes me admire those software engineers before me. when maestro says its going to take me 4/8 years to make my project . I have to wonder if that is really true because we are in the first AI school so I am debating if the same rules apply still or if they got shorter? - sip's some hot chocolate, anyway apologies for over hyping my project. If you do not mind sharing a story or a little support? I would appreciate you forever! believe me i have anxiety just sending this lol.

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u/Front-Pay3056 — 20 days ago