Bringing back a 1990s designed Latin/Roman board game — interested to know if there's appetite for this in 2026
My dad designed a board game in the early 90s called Fuga — a Pompeii escape game where Latin vocabulary and Roman culture are woven into the mechanics. He was a classics teacher; the game was his attempt to make the subject stick without making it feel like revision.
I'm exploring whether to develop it into a proper commercial product. The question I can't answer from the outside is: is there genuine appetite for Latin/classics learning tools in game format right now — among teachers, parents, or enthusiasts?
If you teach Latin or classics, or if you'd personally want something like this at home — I'd genuinely appreciate your view. What would make it useful? What would make it not worth your time?
Also happy to hear from anyone who knows the existing market (there are a couple of Pompeii board games already — curious what people think of them).