u/Fusionism

Destroy fully simulated procedurally generated planets in my roguelike game

I'm working on my game Planet Killer and the demo is coming out soon, I made an engine that generates and simulates planets with full destruction and a nearly infinite amount of weapon combos and build variety.

u/Fusionism — 6 days ago
▲ 13 r/godot

And it works great! Was fairly simple to implement. Developing with Godot has been great with all the helpful plugins and ways it streamlines gamedev. And if you want feel free to try and beat the dev highscore.

u/Fusionism — 24 days ago