u/Fuzlet

What’s your most tragic tale?
▲ 255 r/RimWorld

What’s your most tragic tale?

Nian joined the colony during a psychic suppression, and a manhunter pack attacked just as she joined. She could hardly walk with only 50% consciousness, and nobody else was fit to fight. The rest of the colony could do nothing but watch her get mauled.

Fortunately, she had the deathless gene. Unfortunately, it was her only special gene. she contracted Scaria while bleeding out and it became terminal before the manhunter pack dispersed and we were able to leave the colony.

our beat doctor has a skill of 5. We need 8 to cure her scaria.

So with a heavy heart we entombed her in the wall of the colony because on recovering from her coma, she will go mad from the disease. So long as her malnutrition is 100% though, she will never awaken, but never die. She will rest there, until she can be cured. I don’t know how long it will be…

u/Fuzlet — 1 day ago
▲ 181 r/RimWorld

refugees are too whiny

I like using the Charity: Essential precept because it gives encouragement and reward for aiding the unfortunate like beggars, wounded, etc. by giving plentiful development points and mood buffs at a much more steady rate than grinding out rituals.

my one hardship comes from the refugee quests where they want to hang around at your base for a time. but these people are the most ungrateful assholes I’ve ever had to work with! half of them are inevitably addicted to multiple drugs, they end up hating a bunch of my colonists and wind up in repeated social fights, and are constantly depressive and whining because their quarters aren’t perfect and they don’t have their daily allotment of cocaine.

given their temporary nature, random uncurated traits, and random ideology which will inevitably stack debuffs, I don’t understand why they don’t get some amount of +mood and +opinion out of gratitude for saving their asses and caring for them at my colony

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u/Fuzlet — 15 days ago

On my second playthrough of the game after my first wondrous blind run. I couldn’t quite remember the resolution to “figuring out” how to fetch my bike after getting Boozer’s from O’leary, so in my genious forward thinking, I left mine at Lost Lake walked the kilometer and a half to Oleary, only to be met with a fade to black and “I paid some guys to fetch your bike for you by rolling it ten feet closer to the shop”

I didnt even get the satisfaction of puttering Boozer’s bike home, but now am remembering that I did this exact same thing last playthrough, thinking I was smart! at this point it’s becoming tradition

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u/Fuzlet — 19 days ago