Mercantile Culture - What are your build ideas?
I know there are countless different ways to build any culture which is one of the things that makes this game great but usually there is some intended synergies with existing tomes or a general intended strategy and I guess I'm just having a hard time seeing a strong tome path for these subcultures.
So, if you had to create a "default" or standard build for these cultures as they are designed what would that look like? Here are my thoughts:
Cartel - Shadow / Chaos
I'm thinking Undead "ghost pirates" with Ghostfire, burn and necromancy tomes. Maybe the S/C blood tomes with a Vamp ruler? It fits the affinities and the undead theme. They have incentives to raid supply routes and pillage provinces which means you have to be at war and it does fit with Chaos tree. I guess you want to be at war to raid / pillage a lot but the piracy tome is Shadow / Materium so you get that one point of M affinity for some reason.
Barony - Shadow / Materium
I actually like the design of this culture better but I'm having a much harder time building it. They are designed as peaceful traders which implies you want vassals (or at least pact of cooperation) and good relations with other empires for Free Trade agreements. They also clearly have a gold focus. All of those things suggest Order empire tree to me although the Order tomes with Zeal / Celestial don't necessarily fit. I don't really see much synergy in any Shadow or Materium tomes, or the two S/M tomes... Shades and Severing. Maybe cold focused tomes with the new Frost Transformation to become elementals and then the t5 Materium tome that gives natural regen to elementals?
Also, other than being able to build cities (but not your throne city) and a culture SPI on water, I don't see either of them really having any synergy with the water based tomes and traits. Hydromancy tome is Nature / Materium, Stormborne tome is Nature / Astral and all the water related society traits are also Nature or Astral. Also water spells causing wet pairs better with lightning and Astral tomes rather than frost and Shadow, right? They should add a N/A Primal culture with a water Spirit Animal. Storm Crow kind of fits but they prefer grassland.
What do you think is the most logical tome path for these subcultures?