Heroic Strike should be exclusive to Might heroes
I think Heroic Strike should not belong to magic heroes.
The main reason is that Heroic Strike is not just a generic “hero action.” It is clearly tied to the Might hero identity. Might heroes are the ones who get Combat, and Combat directly improves Heroic Strike. That creates a very clear loop:
Might hero → Combat → better Heroic Strike → stronger direct battlefield intervention
That makes sense. The Might hero is personally contributing through martial force, pressure, finishing power, or tactical strikes.
But if magic heroes also get Heroic Strike, the system becomes muddier. Even if their version is visually different, it still feels like they are being given a weaker or less appropriate version of the Might hero mechanic. A magic hero should not feel like a Might hero with worse physical scaling. Their core identity should be built around the spellbook, mana, spell tempo, and magical preparation.
This is especially important because Thaumaturgy already seems to be the magic-side counterpart to Combat. Combat improves physical hero intervention. Thaumaturgy improves magical action economy by allowing extra spellcasting under certain restrictions and mana penalties. That is a strong and interesting distinction.
So, in my opinion, the symmetry should be:
Might heroes:
Use Focus for Heroic Strike.
Combat improves Heroic Strike.
Magic heroes:
Use Focus for something like Meditation, Channeling, or Arcane Focus.
Thaumaturgy interacts with that system.
The magic hero’s action should not be another damage button. It should support spellcasting. For example, a magic hero could spend Focus to meditate, restoring some mana, reducing the surcharge on the next Thaumaturgy spell, or improving the efficiency of their next cast. That would make Focus relevant to magic heroes without turning them into pseudo-Might heroes.
Something like:
Meditation: spend Focus to restore temporary mana or reduce the mana penalty of the next additional spell this round.
Then Thaumaturgy could interact with it naturally. Basic, Advanced, and Expert Thaumaturgy could improve how Meditation affects the extra spell: lower surcharge, better mana recovery, more flexibility with school restrictions, or a small refund after casting.
This would also make the design cleaner thematically:
Combat governs martial intervention.
Thaumaturgy governs magical exertion.
That distinction is much more interesting than giving everyone Heroic Strike and then trying to make it fit every class. It also avoids the awkward situation where a magic-oriented skill or subskill ends up improving Heroic Strike damage, which feels like it belongs under Combat instead.
tl;dr: I think Heroic Strike should be exclusive to Might heroes. Magic heroes should have their own Focus-based combat action, probably centered around meditation, channeling, mana recovery, or spell tempo. That would make both archetypes feel more distinct and give Thaumaturgy a cleaner role as the magic equivalent of Combat.