













Some biomes I've created for my datapack
The datapack is called "Improved/More Biomes"














The datapack is called "Improved/More Biomes"
You can download it here https://modrinth.com/datapack/improved-more-biomes
Some roads are automatically being connected to other roads, forcing me to put checkpoints everywhere, but the race uses dual roads so I can't put checkpoints everywhere to force a path, so the race instead detect another path as the real path
Recreated the prologue race against Razor from NFS Most Wanted!
The race features the highways, Downtown Rockport, the century square, the shortcuts, & ends near the docks
Share code: 000 310 005
Tried recreating Bond & Country Club (reversed)! However, during the creation process, I set the map too close to the ground and couldn't finish the race, so the race goes from Rosewood to the entrance of Downtown Rockport!
The race feature several gas stations, the Rosewood station, the donut of the cutscene of Vic's entrance, and other decorations
Share code: 000 309 605
Hello, I don't know if it would be hard or possible to implement, but it would be really fun if, the same way as ghosts in time attack, we could control the car the AI drive from our car list with a custom livery, and play the testing as each AI, making each AI follow the specific path we did in the test, in the final result.
That way it could resolve pathfinding issue that can occur in complicated tracks, and it would also allow to race against custom opponents with custom livery, allowing to create content even more different (some players would control AI in their track creation to create police chase scenario for example, or recreate boss races, or irl racing)
I don't know if that would be possible
I tried recreating the best as I could Ironwood Estates, the first race to perform out of the 3 before being able to challenge Sonny!
The recreation features all the shortcut, but with the memory usage being full, I couldn't recreate the highway more accuratly to make a better scenery, so it feels more like a closed track than an open world
Share Code: 000 307 567
The story doesn't need to be original, they all followed the same pattern & worked
EDIT: I read it was mostly about licensing, which could be the reason modern stories were like that
Started with Underground 2 on gamecube in 2007 (I had 8 years old), that's all my old saves & recents saves cars (20 pictures max)
Tried recreating Clubhouse & Hollis, but the memory usage was too high so the track is shortened so everything could be decorated
There is also a drift trial open world version on my trackforge profile & a street tier 1 version with 3 AI opponents)
Share Code: 000 298 043 (the ghost is using Bull's SLR Mclaren with the red windows tint)
The share code is: 000 295 737
This drift goes through the port area, inside a parking & in the city, the share code is: 000 295 737
The share code is 000 287 474
I've made a drift race & a regular race, all set in a city settings, with a layout inspired from NFS Underground 2
Share code (circuit): 000 291 744
Share code (drift version, reversed): 000 293 868
Made a gymkhana race, you can freely drift around the map
The share code is 000 294 242 :D
The share code is 000 294 383, it's inspired from NFS Underground 2
The street & touge kit is really fun, it's insane how many things can be done with it
Could recreate inspired Street X races from NFS Underground 2 with accurate design, gymkhana free drift and the city building look really cool, I haven't had fun in a recent racing video game like this in a while, it's really a very neat feature
All the wraps were recreated
The Crew 2:
NFSMW 2005: Crown Vic (Heat 1), Cross Corvette, Rhino SUV, Helicopter
NFS Undercover: Nissan Skyline GT-R 35
NFS Rivals: Aventador
NFS Unbound: Porsche 959
The Crew Motorfest:
NFSMW 2012: Crown vic (Heat 1-2), Dodge Charger (Heat 3-4), Corvette (Heat 5-6)
NFSMW 2005: Cross Corvette (beta)
Belgian Police: Volkswagen Touareg
NFS The Run: Nissan Skyline GT-R 35