

In which of the two situations does the parry prevent the impact?
Let's play—I'll post the next frame at the end of the day 😉


Let's play—I'll post the next frame at the end of the day 😉
Since the last update, more than 20 bug reports have been submitted.... That's not normal.
Do you think the developers are going to improve The Climb—completely revamp the menu interface, add new features to the game, fix bugs, and introduce new cosmetics or extras—before the imminent release of Marvel Tokon, which will be its biggest rival?
Hi, is this item—specifically the upper armor piece—available for purchase on PC for 4,000 credits, or is it also locked and impossible to obtain on PS5?
If you could get back up a little faster after being knocked down, it wouldn't make extending combos any more challenging or precise, preventing the long, repetitive sequences used by Akali, Ahri, Warwick, Thresh, etc...
...Or that when moving from the middle of the stage to a corner, you’d avoid falling by leaning against the corner—which stuns the target and triggers the triple combo sequence... (and you’re pushed to the edge of the screen—if I understand that extra stun correctly)
Wouldn’t that make the game more exciting?
That color isn't available in Europe....
https://www.instagram.com/reel/DZpw40fDDnN/?igsh=dGluaXpzd3B4M2Vi
Maybe I should clean it, but this doesn't happen with any other game. And in 2XKO, the fan only speeds up when I go to the champion levels, the avatar cosmetics, and the in-game store. In other words, everything connected to Riot.
During gameplay, nothing. And I’ve put in hours playing Tekken 8 and Spider-Man 2, and it never happens. It only happens with 2XKO when it syncs data.
It's interesting to see how, despite countless complaints about the price of cosmetics, I see a lot of new players who haven't even reached level 10, yet they already have several paid chromas, with their extra colors, pool themes...
I hope they follow through on what they said and improve the beta for *The Climb* with new skins and rewards—it’s really fun.
*The 2XKO development team stated that the Season 0 Battle Pass cosmetics for consoles would be available at a later date.
In this latest update, they have made the avatar cosmetic parts (helmet, gloves, top/bottom, footwear, back/waist item) available for purchase for 4,000 credits, but only for the three existing outfits: Knight, Mage and Stealth
The top piece of the Knight’s armor remains locked, the bottom piece of the Thief’s set is locked, and the Mage’s footwear is locked with a padlock, while the rest of their components are available for purchase.
Why can’t any of the three full sets be purchased?*
I've noticed that Akali's skin appears as unlocked in her Master's Shop, but it doesn't show up for purchase even after reaching the required level.
There are authentic tributes to Morrigan, Strider, Skeletor, Naruto, Talbain, and others, playing with the contrast between the main color (purple, orange, blue) and other colors used in the details of the character’s outfit.
However, the rest of the chromas offered in The Climb are entirely green, featuring different shades of green...
It’s clear to see the cases where they put a lot of care into it and the cases where they just quickly repainted it.
Vengo de jugar de Street Fighter IV, mayormente en su día, y de Tekken 8 actualmente. 2XKO me está gustando mucho, le llevo 150 horas metidas, pero no comprendo esa ansiedad que puede provocar el enfrentarse, a diferencia de otros luchadores, contra Ekko y Ahri
Entiendo que cuando peleas contra Wargwick o Yasuo, una vez que te cogen, no te sueltan hasta 20 hits o 30, y luego tienen pues el recorrido en tierra más recortado, tienen sus huecos, donde le puedes dar aquí o allá viendo sus debilidades pese a sus fortalezas. Pero es que Ahri y Ekko, a pesar de todas las herramientas que tienen, que te pueden meter contra la pared o a mitad de pantalla combos enormes de mil formas, la rapidez y habilidad que tienen para desplazarse atacando desde cualquier lugar combinando ataques pequeños con ataques altos, especiales con retorno y rebotes, encadenando con súper especiales que luego continuan más aún tras ellos alargando el combo, contra la pared... Y todo sin que entre el tag, sin asistencia...
¿Qué hacéis contra eso?