
Unpopular gaming opinion - I don’t see the point in wall climbing sections in adventure games
They’re present in literally all of the best versions of these games (eg tomb raider , uncharted) and yet I can conceive of no excitement that can come of this.
Even when stuff is dynamic and it’s breaking away and shifting , the only example I’ve seen that holds water is the vertical train climb. But that’s not really what I mean.
I’m talking about cliff faces or building ledges with white paint or snow on top and you shuffle horizontally for a bit. Then go up and shuffle horizontally again. Perhaps your character will hop across a small gap
It stops the game dead , you can’t “fail” at it- why’s it there
What is the point ? Is anyone a fan?
No judgement just don’t get it it