Working on the very beginning of Stage 1 for my 2D action platformer 👾
One thing I really wanted was a fully dynamic tutorial system with no text boxes interrupting the gameplay.
The game teaches mechanics through level design and visual prompts instead of stopping the player every few seconds.
I'm also making the controller prompts fully dynamic:
• Xbox buttons ✔️
• PlayStation buttons ✔️
• Real-time remapping support ✔️
So if the player changes their controls in the settings, the tutorial prompts update instantly in-game.
Still polishing everything, but I'm really happy with how immersive it's starting to feel ✨
Made with Godot.