[Unpaid Playtest] Pull Factor Steam demo, magnet physics / incremental game, 10 keys available

[Unpaid Playtest] Pull Factor Steam demo, magnet physics / incremental game, 10 keys available

Hi, I’m looking for a few people to try the Steam demo of Pull Factor.

It’s a small physics-based game where you control a magnet, collect metal objects, fail short runs, buy upgrades/cards, and try again with a stronger setup.

Steam demo:
https://store.steampowered.com/app/4698060/Pull_Factor/

I’m mostly trying to find out if the first 15-20 minutes are clear and interesting enough.

Any feedback would help, especially:

  • is the goal clear?
  • does the magnet feel satisfying?
  • does the upgrade/card loop make you want another run?
  • what feels slow, weak, or confusing?

I have 10 Steam keys for the full version available and can send them by DM to people who try the demo and leave feedback.

Thanks!

u/GeeBeeDiah — 3 days ago
▲ 1 r/incremental_games+1 crossposts

[DEMO] Pull Factor, my physics-based magnet game with incremental progression, has a demo on Steam!

Hey everyone!

🧲 I’m excited to share the Steam demo for Pull Factor, a small physics-based game about controlling a magnet, collecting metal objects, upgrading your setup, and trying to push further through short challenge stages.

Steam: https://store.steampowered.com/app/4698060/Pull_Factor/

A quick idea of what to expect:

⭐ Control a magnet and pull metal objects toward it
⭐ Collect resources during short active runs
⭐ Upgrade your magnet between stages
⭐ Choose cards and progression options to improve future attempts
⭐ Try to clear increasingly demanding levels

It’s not a traditional idle game. The gameplay is active, with movement, physics, timing, and positioning, but the progression is built around upgrades, cards, stronger runs, and that “just one more attempt” feeling.

I’d really appreciate feedback from this community, especially on whether the progression feels satisfying, whether the demo gives enough of a hook, and whether the game feels interesting to incremental players even though it is more active than a typical idle game.

I’m still actively improving the game, so any feedback on pacing, balance, upgrades, cards, clarity, or first impressions would be genuinely helpful.

AI Disclosure: I used Codex to speed up coding, and generative AI for music because I’m not a musician.

Thanks for taking a look!

u/GeeBeeDiah — 4 days ago