Rules question for Fang
Rules question regarding Fang: Hi everyone—I’m definitely overusing Reddit lately. Sometimes I find answers in old threads, but I couldn't find this one...
Several times in previous games with Fang, I had very powerful actions to play that required casting a Fast Power without having the necessary range at the moment of playing the card. The plan was to move a Presence using a Beast (via my first Innate Power) to get into range and strike the region (the same applied to other cards requiring a Sacred Site that I could have formed after moving my Beasts/Presence, but didn't have when I played the cards).
Can I still cast the spell and decide the precise order of actions afterward so everything coordinates correctly?
Also, just double-checking: we agree that transforming a Presence into a Beast happens before casting spells, right? I wasn't sure if I could use that ability after moving Beasts/Presence to end up with two Beasts at once (though I didn't think that was allowed).
So far, I’ve avoided doing these things, but what are the classic gameplay mistakes with Fang? This is my second game, and both times I’ve finished the match right at the start of Phase II—the Invaders don't even have time to settle in! (Granted, I’m playing at a low difficulty—Prussia Level 2—but I struggle much more with other Spirits, so this feels a bit odd.)