Philo choosing Hermit with Drunk on the Script
So my friend made a custom script with Philosopher, Hermit, Drunk, Moonchild and Klutz on the same script.
It breaks my brain trying to figure out how this resolves... And if anyone is the Philosopher they will choose Hermit for the lolz.
Logically, the Philospher can't be made to think they are the Drunk and would just gain the abilities of Klutz and Moonchild... and perhaps get a "bluff" for a townsfolk.
Or is it a zero sum situation where the Drunks ability takes precedence and they end up with no ability?
Help!