UE5 Camera randomly stops following head bone during montage and I’m losing my mind
Hey everyone,
I’m facing a really weird and haunted issue in Unreal Engine 5 related to montages and camera/head bone behavior.
My setup:
- Camera is attached to a spring arm
- Spring arm is attached to the head bone
- During montage playback, the camera is supposed to follow the head movement
The problem:
The camera is NOT properly following the head bone when a specific montage plays.
What makes this extremely confusing is:
- A few weeks older backup of the SAME project works perfectly
- Camera/spring arm settings are identical
- Blueprint logic is identical
- Montage settings also look identical
The only thing I changed recently before this issue started was:
- Slightly increasing the player capsule radius to fix flashlight overlap issues
- Before montage starts, I untick “Use Pawn Control Rotation” on the follow camera
But even reverting capsule radius back didn’t fix it.
Things I tested:
1. Simple test montage
I made a super simple animation where the head just rotates 90 degrees.
Result:
✅ Camera follows correctly.
So at first I thought the original montage was broken.
BUT…
2. Playing the problematic montage from Persistent Level BP
Result:
✅ Works perfectly.
Camera follows the head correctly.
3. Playing the SAME montage from Sublevel BP
Result:
❌ Camera stops properly following the head bone.
This is the exact same montage and same references.
Other weird behaviors I noticed:
- Sometimes (like 1 out of 10 times) it works perfectly
- Sometimes the camera only follows halfway
- Sometimes it follows for only the first few seconds
- Completely random behavior
Another creepy thing:
- While montage is playing, if I press F8 to leave player camera and then repossess again:
- I can clearly see the camera/spring arm IS moving with the head bone
- But the second I return to player camera view, it stops following again
Also:
- Mouse movement still respects the unticked pawn rotation setting correctly
- Head bone itself IS rotating properly during montage
At this point I genuinely don’t know:
- If this is an animation issue
- Camera manager issue
- Possession issue
- Sublevel issue
- Tick order issue
- Or some hidden override happening somewhere
I’m pretty sure this is NOT just a settings problem because the older backup with basically the same setup still works perfectly.
Would really appreciate any ideas or debugging direction because I’ve been stuck on this for days 🙏