
Upcoming Mammoth Nerf is MP exclusive
Also they're buffing the ION Sniper minigun attachment and reverting the AN-94 nerf for Zombies. Hope these changes turn out well!

Also they're buffing the ION Sniper minigun attachment and reverting the AN-94 nerf for Zombies. Hope these changes turn out well!
Except in reality Roman did the exact opposite and was begging Niko to not act rash and AVOID killing Vlad (since killing someone affiliated with the mob is a great way to get killed), even saying that maybe next time he could be invited to watch Mallorie getting boned by Vlad.
Michael at least immediately went after the Tennis Coach to the point of tearing down what he thought was his house
Question's right in the title. This was an attachment I was personally interested in as I like using the Adaptive Stock on the Coda 9, but still wanted to have a full auto pistol I could dual wield for fun.
I can't currently in-game myself as I'm at work and don't have it unlocked it, so if anyone could tell me which attachment slot the full auto kit is in & if dual wield is compatible with it or not I would greatly appreciate it
It was so damn cool how BO4 brought these icons back as part of the prestige master system. To this day these icons are an iconic part of BO2. So to see them not return in either BO6 or BO7 is such a damn shame.
​
And it's not like they don't have an excuse either like it would be weird fitting them into the system. It could go like this:
​
Level 300– Single Bone
Level 400– Double Bone
Level 500– Skull
Level 600– Skull w/ Blue Eyes
Level 700– Knife Skull
Level 800– Knife Skull w/ Blue Eyes
Level 900– Shotguns Skull
Level 1000– Shotguns Skull w/ Blue Eyes
Now look, I don't want to come off as sounding ungrateful or spoiled but it has started to get more noticeable with the lack of new perks and ammo mods so far throughout this game's life cycle. When Paradox Junction released I was okay with us not getting a new perk or AAT, and while Totenreich having map specific equipment is a great addition and we got a new field upgrade, I was kind of disappointed with no new perks.
Last Perk we've gotten was Mule Kick in Astra Malorum and the last ammo mod we've gotten was Fireworks from the launch. Other than that it's been radio silence for both of these. Now of course, that's not to say that the devs have been completely neglecting them as them going back and buffing some of the previously weaker auguments for stuff like Jug, Deadshot, Quick Revive, etc has been a great QoL improvement. Making new perks and ammo mods is also more difficult as they now have to make four major auguments and four minor auguments with every new release now instead of the usual 3 like in BO7, especially with a fully researched Perk/Ammo Mod/Field Upgrade being able to take 2 minor auguments at a time instead of one so it even further complicates game balancing and testing for these new additions. Not to mention perks needing new machines.
I think the main thing I'm trying to get at here is that I'm annoyed we haven't gotten anything new yet and instead we keep getting these new LTMs that people will forget about in a week or so. Instead of that extra manpower going into making new additions or having more people work on a map, we instead get modes that people will forget in like a week like Zombie Battle. And it's even worse when these modes get removed and are no longer playable, meaning all that work in the mode is essentially wasted when it could have been put into something that could help the game long term. I'm afraid that the new Rouge-Like mode we're getting may be the exact same thing with the way Zombie Battle was treated.
Now I get WHY they need to make these modes: it's for either collabs or something to advertise to make things look good for the investors. And while Survival maps could fit similarly to these LTMs, at least you can play them permanently and serve as essentially junk food to hold folks off until the release of the next map (Plus the addition of Cursed Survival adds more replayability). Most of the times LTMs don't add anything in the long term, with the exception of Starting Room & Cranked. This was probably my biggest problem with BO6 Grief as well. It wasn't something sustainable for the long run of the game.
Anyways, hope I'm wrong and we get at least something new with Kowakujo.
And with that I can now tailor Cursed as a more "Classic" mode. I'm gonna take a break now. Those last three attempts left me drained 😴
I've been slowly getting the attack patterns of this guy down, but the Zursa spawns make it hard to keep Tessie's health up and to repair her. I have Vulnera Bean to do more damage with it's elemental weakness, but I struggle with finding the right time to get rid of it. The only noticeable relic is the one where scorestreaks are disabled.
I'm running the Necrofluid Gaunlet, Raygun Mk2, and 1911 ultra rarity pap 3 with napalm burst on. How do I go about dealing with the bears? Do I focus on them in between the periods when the boss finishes its missle attack?
If I die again I'll just go get the spider fang relic first so then next run I'll get rid of the Rocket relic. Thx
With Totenreich coming out tomorrow with Season 3 Reloaded, I've been wanting to try experiencing a new map release without knowing any prior knowledge released by the team.
The blog posts have always been a double edged sword for me. On one hand it's great to be informed on updated balance changes and bug fixes. However, I'd always felt that they go way too much into detailing map features, bosses, wonder weapons, map utilities, etc.
Getting a look behind the scenes and a general idea of the map is cool, but it sometimes hamper the exploration aspect of Zombies I absolutely adore: getting to experience a new map by yourself or with your friends and figuring things out.
That's why I've decided that this time I'm avoiding all promotional stuff about the map EXCEPT the intro and to first play the map on Cursed. That way I can experience the map as blindly as I can for the first time. I'll be running relics to get tier 2 cursed with golden armor and ultra rarity.
// 75% Shorter Round Delay
// 4 Perk Limit
// No Self Revives
// Field Upgrade charged on start and can only be refilled by Full Powers
I wanted a more classic style experience to fit with the idea of cursed. Have fun tomorrow you guys!