u/Gorpheus_idv_552
A TRICK TO COUNTER FOGBORN FOR ALL THE GAYMERS OUT THERE
This task in a nutshell:
SOMETIMES it takes more than half an hour to complete, SOMETIMES it takes 2 seconds, SOMETIMES you can't complete it
why is this task so obnoxious? every client sided Task is fast to complete and meanwhile this task has some kind of mood implemented into it, cuz wdym this rusted up gassy shit is sometimes too arrogant to be completed?
WE!!! (YES WE!!!)
YES! LET’S REPEAT THE SAME EXACT MISTAKE BY GOING BACK TO THE RUNNING AND CORNER CAMPING SIMULATOR FOR THE GAMEPLAY LOOP!
YES! WE WANT THE GAME TO BE MORE LESS INTERACTIVE!
YES! LET’S GET RID OF CLASSES THAT GAVE THE GAME MORE IDENTITY!
YES! LET’S TRY TO BE LIKE DBD AND MAKE THE SURVIVORS LESS UNIQUE
YES! LET’S PRETEND THAT JUST BECAUSE THEY ARE PERKS MEANS THEY ARE GONNA MAKE EACH ONE WELL DESIGNED AS LONG AS THEY DON’T MAKE THE GAME MORE INTERACTIVE!
Valem should be reverted from his recent change
Honestly, fuck this. They sacrificed a unique playstyle just to make him a chase monster like we don’t have a hundred of those already
HE DOESN’T NEED 50 FUCKING STAMINA, IT DOESN’T WORK WITH HOW HIS KIT ARE DESIGNED TO LURE THE SURVIVORS TO HIM AND NOW YOU ARE MAKING HIM BUSTED BY BUFFING HIS CHASE(NO PILLARDEV, REMOVING THE PROJECTILE FROM HIS M1 ISN’T BALANCING HIM)
WHO and WHAT is this change supposed to benefit? That he is a complex Monster and people can’t differentiate between a shit character and a complex Character?
The current state of the game is a joke. We now have two Monsters With a speed of 24 or above who are now Used in chase more often than their usual playstyle that involves stealth and ambushing and setups and map control (Fogborn and valem) + pal Percy who gets a 35 damage m1 despite Having many Tools That damages the survivors For him and often gets carried by map design
so is this intentional or did they make fogborn absolutely braindead?
His crawl stamina doesn't consume no more which means i can keep crawling Forever while refilling my base Stamina which is kinda busted
so is this change meant to affect trap monsters or just non-trap monsters?
For anyone wondering what this is: it's the dead end near the monster Spawn and basically the devs added another hallway next to the Entrance
it's genuinely so easy to counter this class if u are wearing headphones
No wonder this character is so fucking mid
i never see people talk about it enough but the goddam Wall Doesn't work the way it should which makes it by far the most useless ass move in the entire game for this very reason. clearly you can see in this screenshot that i tried to place a wall in the bridge But the fucking move seems To be affected by the hitbox of this fatass Rock
you can't just talk about how Brutum Needs a buff when one of his moves don't fucking work at all because Tryna Use a move that requires Moving your Cursor in this game is like tryna kick a heavy soccer ball with the inside Filled with all kinds Of Wet shit
My thoughts on taskmaster class:
It’s great, Well designed, fun to use, consistent, and I am glad it’s not yet another class that has a strong move with long cooldowns slapped onto it. The community genuinely threw tantrum over this class thinking it will be op for no reason lol
A beginner class was needed for a long time And they made a class this good and easy to use without making it broken.
One major flaw is that for a class That’s supposed to excel at finding tasks Easier, the Task tracker just doesn’t let You find the energy cubes in stronghold Or the gears In Sewers
Overall the class is great, just shy of perfection…