Do reloads for the Techtronica M40 exist? And if so how much are they?

https://preview.redd.it/smvu63iwsath1.png?width=626&format=png&auto=webp&s=c0cb15908b64717dc4fbc4257539aab35ca2b17e

I was looking at buying my character a Techtronica M40 Pulse Rifle but I realized I don't know how much I have to spend for extra batteries, or liquid metal storage cells? Or does it not even reload and instead has to be plugged in overnight after 6 shots?

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u/GravelGavel2 — 12 days ago

What would be some good ships to pair with a Nebulon B?

In my opinion the Nebulon B is a good flagship for a small patrol group or rebel cell. However I can't decide what ships should make up the rest of the group. Maybe something tanky that can bodyblock/screen shots heading for that weak midsection, but I'm not sure what ship that would be be.

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u/GravelGavel2 — 1 month ago

Do Quick Change Mounts count as a cyberlimb option?

Mainly thinking about this in regards to the Arc-Thrower which takes up all cyberarm slots and a character forced into the covert military and "gifted" two of them to become nothing but a gun. Unable to help or save anyone, not from carrying things for them, not from lifting rubble, not even able to pick someone up after they fall. While quick change mounts would sorta take away some of the angst I think it'd still exist in the moments where stakes are high and time is low, where someone can't come over to swap the arms. But the ability to swap to regular arms with hands would make those less tense scenes less boring as I could actually do something with a friend taking some narrative time to swap my parts.

u/GravelGavel2 — 3 months ago

Mind if I ask for thoughts on my "Do It All" loadout?

My attempt at a loadout that can handle any situation, costs 480 Hunt Dollars in total.

  • Vetterli with HV ammo to handle mid to long range engagements
  • Bomb Launcher with Harpoons to silently kill AI from a distance and take out hunters in close range. Explosive bolts to take down bosses and meatheads without a sweat
  • Brass Knuckles for punching grunts and taking out immolaters without them exploding
  • Fusees for burning hunters and armoreds while chokes extinguish allies
  • Medkit/Regen shot to keep me alive and an ammo box to keep my guns fed
  • Starting Traits are Iron Eye, Bolt Thrower, and Necromancer

I would love to hear yall's thoughts on the loadout and any changes I could make to it

u/GravelGavel2 — 3 months ago

Padawan Training Post Order 66

So we know that despite Palpatine's best efforts a fair amount of Jedi were able to escape Order 66 and flee into hiding. But how common was it for them to find and train padawans in an attempt to help the order live on? I know of Kanan training Ezra and Obi Wan/Yoda training Luke; but were there any other instances? Maybe even an underground jedi academy or videos passed around the holo-net?

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u/GravelGavel2 — 3 months ago

The TIE Striker would have been a great boon to the Empire if it was allowed to reach mass production

The TIE/sk x1 experimental air superiority fighter, or TIE Striker was as the name suggests a starfighter designed for atmospheric combat most notably seen on Scarif. However I believe that it should've been much more widespread and a common sight on every Imperial Planet. Perhaps even to the point of rivaling the amount of standard TIEs in the galaxy.

The reason why I propose this is because the Striker outclasses the standard TIE Fighter in almost every category. Despite being ten thousand credits cheaper the Tie Striker boasts 3 times more firepower than the TIE/ln with 4 regular laser cannon on the wings and nose while also having 2 heavy cannons carried under the fuselage while additionally being to drop proton bombs gives the TIE/sk more versatility in what missions it can accomplish. And despite all that added weight the Striker also posses higher top speed and maneuverability than the already nimble TIE Fighter. At least in atmosphere.

Now of course that is main con of the Striker platform, it being a primarily atmospheric fighter. However it is still capable of flying in space and even if it couldn't, it wouldn't be an issue for the Empire. Looking at the Imperial Fleet and doctrine we know its based around the infamous Star Destroyer. Albeit a powerful vessel it can't cover all the planets in a star system at once and isn't fast enough to respond to emergent threats. As such the Empire is reliant on planet-side outposts, bases, and airfields to protect vital locations; all of which are in atmosphere. And by the time they scramble fighters to counter pirates or rebels they are already in atmosphere as well, the perfect hunting ground for the Striker with its heavy firepower and nimble handling.

While the standard TIE fighter can stay aboard all the space-faring capital ships of the Empire replacing all TIE/lns garrisoned on planets with TIE Strikers would give the Imperials a much more competent defender for a lower price.

u/GravelGavel2 — 5 months ago

Before anyone asks, I know these mechs (Scorpion, Whitworth, JagerMech, and Vulcan) aren't very good but I don't have access to a 3d printer and sorta like the challenge of having to work with what I got, feels very accurate to the Succession Wars lol.

I know at the very least I can run the Vulcan as the VL-5T and have it fight on the flank so I'm good there. And I think running the JagerMech as the JM6-B for a punchier if more vulnerable Catapult should be fine enough.

It's mainly the other two I'm not sure about. The Whitworth seems both undergunned and sluggish compared to the Kintaro and Trebuchet without any gain. As for the Scorpion I'm just not know what to think of it, much less how I would field one.

Either way I to round out this lance I'm going to need a keystone assault mech, a bodyguard, and maybe a better SRM boat. Which forcepack would have mechs best suited for those roles?

u/GravelGavel2 — 6 months ago