Ghazzy made a point I've been making since 0.1 regarding combo gameplay and I wish it was more widely expressed.
I personally LIKE combo gameplay. I like having multiple skills to do multiple things, and to set up cool combos. I really hate 1 button playstyles. I want to hit multiple buttons.
But here's the main issue with how it's implemented in PoE2.
Skill 1 does zero damage, skill 2 does zero damage, combo them together and you get some damage.
Combos should feel like a REWARD. It should make you feel like you've done BONUS damage.
I honestly think the monks lighting attack is a perfect example. Its one of the first skills you unlock, and it's totally useless without charges. With charges? Giant nuclear screen clear. Without? Wet fart.
It feels really bad to juggle these charges and only ever attack when you have some, especially when you have a tiny little pack with like 2 wolves and your mega ultra lighting attack will do nothing because you don't have charges, OR you don't want to waste charges on them.
It's the pacing of combat this style of combos create. They need to stop trying to force combo gameplay via skills being useless outside their combo.