Working On a God Eater TCG Because I'm Bored.
KEEP IN MIND, THIS WAS MADE LATE AT NIGHT, SO NOT EVERYTHING IS A GOOD IDEA OR FINISHED
Core functions: Aragami for offense, God Eaters/Humans for defence.
Goal: Destroy the opponent's Base with Aragamj, or hold out until enemy runs out of Aragami
Deck: Players have two decks, max 30 each to make a 60 card deck, 3 copies max of any Aragami, Evolution or Environment. 1 of any Human or Hybrid and 5 copies of Support
In depth cards:
Aragami cards are the main source of offense. Unlike Human cards, Aragami can grow into another, stronger Aragami by consuming Cells.
Evolution: Support cards for Aragami. Many give simple buffs, others can even speed up growth
Environment: Cards that affect both humans and Aragami, despite being part of the Aragami deck.
Humans: Humans are the main source of Defence. Some confront Aragami called Combatants (Mainly God Eaters), while others provide passive bonuses, called Reinforcements. Operatives fill both roles.
Support: Cards that benefit Humans and even your Base. These can vary from Equipment, Bonuses, Effects, and even vehicles.
Hybrid: Some cards are considered Human or Aragami viable (Like Shio). Regardless of which deck they're in, there can only be one copy
Resources:
Defences: Health of the Base (20)
Stamina: Needed in order to play Human cards and Support. You start each turn with 3 + any bonuses
Oracle: Used to play Aragami, Evolutions and some Support cards. Start each turn with 5 + any bonuses
Cells: Used to grow Aragami (Gained through combat and other cards)
Turns:
Draw Phase: Draw 1 card from both decks
Unrest Phase: Take all permanent cards off Rest
Main Phase: Play as many cards as your Stamina and Oracle allow.
Initiating Battle: Declare an attack with an Aragami (Some cards allow more than one): Opponent chooses to defend with any 4 or less Combatants or Operatives as they wish.
Preparation: Player with the highest total Speed goes first. This time is used to play any Support or Evolution cards they have the Stamina or Oracle for, and activate any other card abilities.
Combat:Once both players are finished, players roll d6, take the highest score of the dice (Do not add them together) and add the damage score of their cards for each card (3 combatants = 3 seperate rolls). Humans always attack first, each attack can be directed to any card in combat.
After combat is complete and a winner declared, Aragami keep the damage they took. Survivors are put on Rest.
Destroyed Cards:
When Aragami kill cards in combat, the attacker gains the Cell score listed on the card.
When Humans kill cards, the defender gains Burst (Max 3)(Burst: +1 dice per stack, take the highest roll) losing one stack at the end of each turn. At least 1 God Eater is needed for Burst.
Retreating: Once a Human falls, the defending player can call a Retreat. Combat will end, and the defender loses 2 Stamina for each destroyed Human next turn
Damaging Your Opponent:
You damage your opponent's base by dealing damage unblocked by combat.
Ending turn:
Your turn ends once all your Resources are empty, or you choose to end your turn
Card Terms
Armour: Temporary HP
Cell Cost: Cost to grow an Aragami into this
Effects: Passive and active bonuses that may cost Resources
HP/STR/Spd: Stats of a card, left to right
HP: Health of a card
STR: Damage of a card
Spd: Speed lf a card