



What do you guys think about my Survival character, Samas?
He’s 35, ex-military, and a former police officer. He’s focused on stabilizing the Commonwealth and helping people survive. For him, the war feels like it happened yesterday, and he sees the Commonwealth as being in a state of emergency where everyone needs protection, order, and support.
It’s my first time playing on Survival, and also my first time doing the Far Harbor DLC. I can honestly say there’s definitely more action and cooler encounters on this island than in the whole main game.
Gotta love the Pain Train perk combined with the Targeting HUD, especially in Far Harbor. Sometimes I combine it with melee, and I feel almost unstoppable.
I’ve never heard of that before, since I mostly play alone. I always thought that as long as it’s a mechanic built into the game, it’s okay to use.
I’ve been taking this Survival run pretty seriously from a roleplay perspective. My character is an ex military guy from the old world who still believes in things like duty, loyalty, protecting civilians, and restoring some kind of stability to the Commonwealth. He is capable and willing to use force when necessary, but he is not cruel and usually tries to talk, reason, or find the most legitimate solution first.
I’ve basically taken every faction as far as I safely can without fully committing to anyone. Right now I have Mass Fusion waiting with the Institute, Tactical Thinking waiting with the Brotherhood, and Underground Undercover sitting at “continue working with Father” for the Railroad. Meanwhile I’ve been doing side quests, building settlements, and basically letting my character think about what he actually wants to do.
At this point I think the Minutemen make the most sense as his final choice. I would like the Brotherhood and Railroad to survive too, with the Minutemen becoming the main force protecting settlements and rebuilding some stability in the Commonwealth.
My problem is the Institute.
My character has seen enough to know he cannot support what they are doing, but Shaun is still his son. I really do not want the roleplay to end with me randomly shooting an Institute scientist just to trigger hostility, and I definitely do not want to personally shoot Shaun.
So for anyone who knows the quest lines really well, is there a more natural or neutral way from where I am now to become Banished from the Institute and transition into the Minutemen ending without murdering someone just to make the game trigger it?
I’m basically looking for the cleanest roleplay reason for him to finally say, “this is where I draw the line,” while keeping the Brotherhood, Railroad, and Minutemen alive.