Does anyone know if there is a way to force load all geometry in a level that relies on camera/player position for rendering? (Destruction Derby 2)
I'm using 3D rips from DD2 in Blender & Unreal Engine to lay out a foundation to build a modern rendition of the tracks in Unreal Engine. As of now, I'm forced to navigate the tracks inch by inch to load geometry based on my player position and take an excessive amount of 3D screenshots to reconstruct an entire track and all it's culled geometry.
Would a potential hack for this issue be implemented on a game-by-game basis or is is possible to write code on the emulator level and add a feature for this that would apply a rule to any game that loads geometry this way?
Thank you