
Is there a rule for using advantages/powers as if they were computer software?
I’ve recently become interested in adapting Cyberpunk RED to GURPS 4e, and I’m considering how to handle "QuickHacks" (an ability in which the hacker hacks into the enemy's prosthetics and systems, incapacitating them or affecting their components in some way).
I’ve concluded that using Afflictions with modifiers is the right approach, but I’d like these Afflictions to interact mechanically with the Netrunner’s cyberdeck—as if the character had to execute the advantage like a program, using the hardware’s Complexity to run it.
Is there a supplement or an issue of Pyramid magazine that covers this type of rule?