BB Commanders with an accuracy build are the new meta for some cruisers.

This evening i was playing around with some full accuracy build on my favorite cruisers and i gotta say that some BB Commanders are straight up better than any cruiser commanders available.

Lets take AL Nelson for example. With the Farsight buff you can improve your cruisers dispersion by 15%. Throw on AL Scharnhorst and the BA French CA Commander (i always forget the name) and you get an additional -3% dispersion and 3% reload. So in total you can get minus 22% dispersion from the captain and another -11% from Chromosome barrels and Main Battery Mod 1

This build makes your normal cruisers more accurate than DDs and Battlecruiser more accurate than regular cruisers.

I mean i don't need to explain anyone how good a 33% dispersion buff is, now do i?

I took AL Nelson as an example because her base trait and first+second row skills are essentially useless on cruisers and yet i would still argue that she is better than any regular cruiser commander now.

That's because you don't only get -22% dispersion, but you also get 4 heals instead of 3 with the 4th row skill.

So you trade utility from fully packed for more surviveability, which IMO also is a no brainer on most cruisers.

Not every nation gets a BB commander that gets the -10% dispersion skill, with the extra heals and farsight.

The ones i know of are the Borg Queen, Hide and AL Nelson and Dunkerque. There might be more, but these are the ones i got.

So far i tried to play this build on Defence, BA Brest, Plymouth, Schill and Cheshire.

It's good on all of these, but especially on Schill, Defence and Cheshire It's a night and day difference, since you now can connect the majority of your shells, most of the time. I mean all of these 3 ships are amazing already, but this fixes their biggest issue.

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u/Guenther_Dripjens — 9 days ago

Die Steuern auf Arbeit in diesem Land sind ein absoluter Witz

Ich hab vor Rund 2 Jahren einen Teilzeitjob (15/ Woche) angefangen und krieg da so 1200 pro Monat raus. Also mehr, oder weniger 20€ pro Stunde

Vor ca einer Woche hat mich mein Chef angerufen und mich gefragt ob ich bock hätte das ganze auf 35 Stunden auszubauen, da ich den Job echt gut mache.

Klingt ja erstmal nicht schlecht, bis man die Scheiße in nen Nettorechner böllert und da traurige 2100 Kröten bei rumkommen.

Also für mehr als doppelt so viel Arbeit und weitaus weniger Freizeit verdiene ich ganze 900€ mehr?

Ist das geil alter, für mehr als das doppelte meiner Lebenszeit, krieg ich 2/3 mehr Geld, wow. Da hab ich doch direkt bock.

Mein Stundenlohn wird dadurch effektiv von 20€ auf 15€ die Stunde generft und das ist der Dank, dass ich mehr arbeite.

Ich will hier auch gar nicht dieses Neoliberale "Steuern sind Raub" Narrativ bedienen, trotzdem ist das absoluter bullshit, dass die Steurlast bei so nem wirklich nicht so wahnsinnig hohen Stundenlohn, so reinkickt.

Meanwhile leben wir in nem Land, wo Vermögen so gut wie gar nicht besteuert werden und ich checke wirklich nicht, wie dass nicht jeden Arbeiter unfassbar sauer macht.

Gleichzeitig haben wir nen Bundeskanzler, der davon schwurbelt, dass wir alle Faul sind und mehr schaffen müssen.

Aber für was zum Fick denn? dass mein verfickter Stundenlohn um 25% geknallt wird,wenn ich mehr schaffe?

Ich stell mir hier ganz ehrlich die Frage, was bietet mir dieses Land denn großartig, damit das diese Abgabenlast rechtfertigt? Der ÖPNV ist ne Katastrophe, das Gesundheitswesen auch, unser Bildungssektor ebenfalls.

Unser Sozialstaat wird grade komplett geknallt, das Angebot an Freizeitaktivitäten, 3rd places usw bröckelt vor sich hin und ganz ehrlich, was gibts hier dann überhaupt noch zu holen?

Wofür zahle ich 33% meines Bruttolohns um in nem Land zu Leben, dass sich wie n Abomodell anfühlt, in dem man aber trotzdem für jeden Scheiß extra bezahlen muss.

Ich hätte ja sogar bock das Angebot anzunehmen, aber die Konditionen sind halt absolut beschissen, da ich in den 20 Stunden obendrauf effektiv 11,25€ pro Stunde verdiene.

linksextreme Zungen würden behaupten, man könne Vermögen ja so besteuern, dass normalverdiener nicht komplett gefickt werden, aber das wäre dann ja Sozialismus, oder so.

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u/Guenther_Dripjens — 15 days ago

Guide: Madden tank build on Nottingham is cracked

So after experimenting with all of my leveled cruiser commanders for Nottingham, none really picked my fancy.

None of the normal cruiser commanders stood out to me on this particular ships and the biggest issue i found with it were the small HP pool and limited heals.

Everything else about the ship is good as is, the guns are solid, the armor stupid and the ship is very small and nimble.

Tbh i think many people make the mistake of trying to buff aspects of a ship, which already get outperformed by other ships, no matter how much inspirations you throw at it.

If you want an AP focused heavy cruiser, Baltimore and all of it's versions outperform Nottingham easily and in Terms of HE farming you wont hold a candle to Cleveland, or Kutuzov with EoP

Nottinghams strengths are tankiness and applying prssuto the enemy by being an alrounder. So today we gonna be focusing on buffing this aspect of the ship.

Other than that, sure the Smogathon build is fun, but relies on teammates for spotting and is pretty stationary/passive

You know what doesnt relies on teammate spotting? Shoving your stupidly tanky T7 cruiser into the enemies face.

And oh well, Nottingham happens to have 8 Torpeos per side, that can also be single launched which is extremely strong in close quarters.

So in order to stay in the game as long as possible, in order to deliver our payload, we are gonna ditch all cruiser commanders in favor of Madden.

Madden gives us 4 heals, Will to rebuild and a 7.5% reload buff on top.

4 heals outperforms fully packed and give an additional heal, more healing% plus fully packed on top.

7.5% reload is also better than refill station at 16/3

Ontop of that Madden also double buffs turret traverse, which is quite bad by default. So this is welcome too.

So by missing out on other pretty mid cruiser skills, we essentially gain 2 1/2 Legendary effects and the abilty to hotswap shells.

Since the boat neither leans into HE, or AP too much, this is great utility to have as well.

For the inspirations we throw all the meta shit out of the window and use Spock and Hyde, to squeeze as much HP out of the ship, as we can.

Spock buffs the heals further, whilst Hyde buffs the HP pool from atrocious to okay.

Now idk if that combination is the absolutely min/max in regards of durability, and i don't really care. It's what i have (leveled) and it does the job well enough.

So with that we now have turned Nottingham into a Battleship and with It's smokes, armor, hydro and torpedoes, i don't think there are many ships you can possibly play so agressive with.

But you don't even have to, you still can perfectly farm damage at range, if the situation doesn't allow for you to push in.

Longevity is the name of the game here and this build allows you to stay in the fight, brawling, whilst tanking damage, that otherwise would have hit your broadsiding teammates.

Whilst using a normal cruiser commander limits how much you can do that, since healing/HP just is more limited, id say that Madden probably is the best commander for Nottingham.

AL Hood and the Battlecruiser commander are interesting options too, but i have neither one leveled up, so there is that.

I can't fathom how much fun im having with this build right now, it's a blast and i just wanted to share it with you guys.

No need to thank me, have fun.

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u/Guenther_Dripjens — 1 month ago

Appreciation post for the Art Deco Wisconsin camo

This skin seriously is a piece of Art. As an avid Art Deco/Streamline Moderne lover and as somebody with a design background, i gotta commend the artist(s) who made this camo.

It's genuinly the first time ive seen anyone be able to pull off an Streamline Moderne battleship properly.

As someone who also enjoys the Fallout games artstyle i must say that their ships asthetically suck for the most part, but this Wisconsin would fit right in.

Absolutely peak and i genuinly wish WG would give some credits to the people who created these Camos.

Like leave us a name, or an Instagram so we can look at other pieces of their work.

Some Information in the making of these skins would give visability to the artists and be interesting to read for certain people for sure.

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u/Guenther_Dripjens — 1 month ago

Almirante Irizar is cruiser powercreep incarnate, but shows that cruisers kinda suck regardless.

So after having played 8 battles so far, im currently sitting on 130k average damage and a 25% Solo WR.

Irizar is pretty insane in itself. It gets the superheal and handling from Minotaur, whilst getting 25mm plating and a 30mm deck, whilst Mino is 16mm all around.

So whilst Mino gets overmatched by basically everything (234mm and above) Irizar is safe against anything smaller than 380mm guns.

It also gets the secondaries of Napoli in terms of Hitting DPM and accuracy. But ontop of that it gets way better pen at all ranges AND an F-key that buffs the dpm by 45% and the pen by another 100%.

And yes, the secondaries get the short fuse/super pen characteristics of the Minotaur line too. So it's essentially SAP secondaries, but better in every way.

Ontop of that it gets a british smoke and pretty good HE performance out of the main guns and lastly your Main guns AP performance gets 100% better pen and like 30% extra damage with the F-key.

This ship is insane compared to anything before it (of course, since it's Pan American)

However, regardless of any of this, cruisers are still miserable AF to in randoms most of the time.

Not only do you have to deal with 5 Battleships every game, you have to do that, whilst DDs, Submarines and CVs hard zone you (you only really can deal with the DDs, if you have radar and Subs and CVs have no counterplay from your end)

So unless the enemy pushes you, you can chase the base kiting BBs into DDs, Submarines and Carriers, that can turbo zone you. Good luck.

Under these conditions (which are quite common) even Irizar with all of it's ridiculousness and 17.8 km range is utterly unplayable in some games.

Im not claiming that they can't perform, but id argue that they are the most MM dependent class by far.

Unless cruisers bring radar utility (and even then) they pretty much suck in a meta, where every BB can click them at 20+ kms, whilst every other class zones them out, keeping them from closing the distance.

Of course, you can negate that by playing in a division with a DD to some degree, but solo it is miserable.

The Utility role cruisers are supposed to fulfill, simply doesn't exist for most of them and even if it does, they get shafted by the nature of the game.

Honestly the PC team should take a look at WOWS Legends balancing, where battleships have like 20kms of range at most, forcing them to play closer.

CVs also have limited range and Minimap only Plane spotting, so that's better as well.

They also introduced a passive radar mechanic, that works like IRL radar, so it spins in a circle, revealin their positions for you only. (you don't get infos on the class, you only know that something is in that direction)

If most cruisers would get something like that, it would also give them some actual utility.

30mm plating could also straight brought down to 0mm nowadays, since that would at least result in more overpens.

I wouldn't mind an armor buff for cruisers all around, since it's bullshit, that most cruisers have an armor profile, that falls apart, as soon as BB grade guns break a certain threshhold in caliber.

For example, Des Moines armor goes from untouchable against something like Sicilia, to having no armor, at every angle against something like Bungo.

And that's just horrible game design. I don't mind overmatch as a concept, but i do mind cruiser either having good armor, or no armor, depending on what BB you have to face.

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u/Guenther_Dripjens — 2 months ago

FUCK CVS AND ESSEX IN PARTICULAR!

So i was playing the Fuyutsuki, which i got from the coal container and got middle spawn on island of ice, with a U-4501 div spawning there as well (inbefore people tell me to blob up AA with teammates)

My Team had an Essex, their Team had an Essex and my Essex even did his best to support me.

Their was one shima contesting the cap against me and otherwise i had BBs kiting in spawn.

So i had to go after the Shima first and oh well, can i just go fuck myself, i guess.

Their Essex just sent wave after wave of planes into the middle, despite my Essex constantly spamming fighters there.

It didn't matter whatsoever, the enemy Essex could still drop my AA destroyer 3 times with his torps, resulting in me eating one.

I tried to chase the shima, but abandoned the push, after my smoke ran out, however 10 seconds after the torp squadron, Essex was back with HE bombs, dropping me for 10k damage, leaving me at 5k hp.

At that point i just closed the game, since i am honestly tired of this shit.

Even with excellent support from our support CV (5 fighters, plus 2 smokes) their "support" CV can still utterly grief and cuck me for the entire game, without me being able to do anything, other than being a farming victim for airplanes.

Yes, we all know how toxic and unfair CVs are, but this one is a new low for me.

Despite good Support from the Anti-CV CV, im still getting fucked with absolutely zero counterplay

I would have had a better match result and experience , if i had stayed AFK in spawn.

Honestly fuck CVs and Fuck whoever is responsible for "balancing" at Wargaming for being demented, tone death and retarded.

Most incompetent developer ive ever seen in any videogame.

How the fuck is this shit as broken, as it is, since SEVEN fucking years, with basically zero effort to fix a single thing?

How can you be this incompetent/unwilling to balance a PvP game?

Anyways, im gonna go wash the dishes, since that's more fun than playing WOWS at this point.

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u/Guenther_Dripjens — 2 months ago

Turgut Reis not being banned makes it a must pick, just as in the T8 season before.

It's so blatantly obvious, that they neither care about Balancing, nor Clan Battles at this point.

u/Guenther_Dripjens — 2 months ago

Can DDs get fucking tools to deal with submarines, please?

So im playing a lot of DDs lately and i just had to suffer through 2 back to back games, where i had to fight a submarine in my Z52.

Essentially my options are run away, or fucking die, trading the sub AT BEST

Not only can this dumbass class dive under my hydro until 2kms of distance, even if manage to catch the sub, i have to sit right ontop of it in order to deal damage.

In the meantime im making myself the prime target for any enemies nearby and most of the time fully rely on my allied BBs, to hit their ASW Planes.

Drive by ASW doesn't make sense if the subs go 3 to 5 times as fast underwater, as they did IRL.

Just give DDs Sub surveillance and ASW planes as well and you at least have one class that can somewhat fight submarines.

As is, im tired of this shit and even though i was planning on a multiple hour gaming session, i just closed the game after having the same shit experience back to back.

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u/Guenther_Dripjens — 2 months ago

What happened to the Conqueror ISD in EAW Remake?

I remember it being a thing in early versions of EAW Remake, however i havent seen it ever since in newer Versions.

Is there a submod, or one of the 500 versions, that still has it?

I miss the lil pocket Death Star.

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u/Guenther_Dripjens — 2 months ago

Can Plane spotting ffs at least get the same delay as Radar?

Yes, i get that the PC Dev Team refuses to add minimap only plane spotting, even though it has been Successfully implemented into WOWS Legends since multiple years.

To this day plane spotting on PC is utterly gamebreaking and shafts cruisers and anything that wants to setup an ambush extremely hard.

It also can be abused to hard grief any specific player, but we all know that.

Still, i don't get why they apparently could nerf mostly cruisers and their radar, with the 5 second spotting delay for teammates, but somehow to refuse to do at least that with planes.

Honestly taking this concept and improving the time to 15, or 20 seconds would make it better than what it is right now.

But i guess it makes to much sense and also nerfs the most protected Class in the game, which just can't be happening.

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u/Guenther_Dripjens — 3 months ago

Lackschaden an brandneuem Cube Bike vom Cube Händler

Servus miteinander,

Ich hab mir ein Cube Reaction Hybrid One 800 bestellt und nach dem auspacken sind mir diese Kratzer aufgefallen.

Einer davon wurde wahrscheinlich mit nem nicht passenden Lackstift, lieblos überpinselt und der Abplatzer am Vorbau ist halt auch noch da.

Nun habe ich einerseits gar keinen Bock darauf, das Rad deswegen zu reklamieren und wochen auf die Reparatur, bzw. nen Ersatz zu warten, anderseits kanns ja irgendwie auch nicht sein, dass ich mir n Fahrrad, unter anderem eben auch für die geile Farbe, für 2900 Öcken kaufe und dass dann so geliefert wird.

Wie würdet ihr vorgegen, bzw. was würdet ihr in meiner Situation machen?

Sind Händler dazu verpflichtet bei sowas ne Kompensation, oder ne Reparatur anzubieten, oder wie schaut es damit aus?

Danke für eure Hilfe.

u/Guenther_Dripjens — 3 months ago

On the note of the Affondatore Model looking unfinished, when it got available on Gamemodels 3D, i edited it to make it look a lot better

Firstly i deleted one deck, to make it similar to the Littorio class, then i went ahead and swapped the position of the funnel and Boats, since no Italian ship does it that way and on Affondatore it looks ugly AF.

Lastly i used the copious amount of free space on this low effort-ass model, to add some secondary guns, in a fashion that looks italian.

Since it was anounced as a secondary focused ship in the beginning, it didn't make any sense to have a whole 3 secondaries per side on this gigantic hull.

Since my Laptop died, this is the only picture i got left of it.

Im no expert in 3 D Modeling by any means, but WG, if youre reading this, i have morals, but they are negotiable.

At least i managed to make the ship look better than what they officially put out.

u/Guenther_Dripjens — 3 months ago

The Colombo nerfs did absolutely nothing in order to balance the ship

I just played a game in Sejong and got Devstruck by a Colombo SAP salvo, because i got briefly spotted over an Island. Even then i was fully angled and had over 30k HP left.

Honestly just fuck Colombo and Fuck WG for refusing to properly rework the line.

Colombo is just as obnoxious, since 16 guns still compensate for shit long range accuracy and as a tradeoff, Lepanto and Veneto got even worse than before.

This cancer boat still absolutely sucks to fight and i can't wait to play against it's supership version, so i can get fucked even harder in my light cruisers

ahhhhhh

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u/Guenther_Dripjens — 3 months ago

How do people play Thrawns Revenge without getting annoyed AF by Doomstack Spam?

I know this isn't a Thrawns Revenge in particular issue, but playing there as Zsinj just is annoying AF.

I can barely build anything, or plan a push, without a Doomstack attacking one of my far off planets. This happens like every Minute in galactic mode, so i barely can make any progress. If i Autoresolve the Doomstack Battles, i just instantly lose, which means 95% of my battles are fought on Defense, against almost always the same fleet composition.

And even there, the AI is just fucking dumb, making it insanly boring to play.

It's honestly such a slog, which is a shame.

Like i want to play Empire at War, but i hate this one aspect so much.

AI honestly should have a 10 minute attack cooldown, if they fail to capture a planet.

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u/Guenther_Dripjens — 3 months ago

The buildcrafting is the best it's ever been

With more legendary armor set bonuses ontop of all artifacts being made available to some extent, over some actually good additions/balance changes, i can safely say, that the buildcracting is now better than ever.

Like holy hell, i didn't have so much fun coming up with new builds in ages. Especially with giving all weapons some champion stunning capability, it barely feels restrictive in endgame PvE either. Now i finally can feel like "playing the way i want"

In general this feels like an update, that could easily squeeze 5+ more years out of live service D2, but the people at Bungie/Sony apparently hate money.

The cherry on top would have been a QoL update for PvP with balance changes, tons of new loot to chase, new gamemodes etc.

PvE has been revitalized with this updated and id argue, that they could have managed to do the same for PvP.

This duality is what made Destiny, Destiny in the first place and it's kinda sad, that they left PvP in this state.

Like i still have fond memories of my first D1 PvP games ever, where i was running around with a Galahad-E on Distant shores, or the Mars Maps.

Seriously i hate how uniquely good Destiny can potentially be and now that D2 is dead, there is literally no other game filling the same niche.

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u/Guenther_Dripjens — 4 months ago
▲ 611 r/destiny2

F in the Chat for this gun never getting random rolls, or any update at all.

It's so cool, but so useless sadly.

u/Guenther_Dripjens — 4 months ago