




Mordian Vox Casters
I added the strap for the headset behind the head because a strap across the top of a cap like that scrunches the cap and I didn't feel like sawing the top of their heads off.





I added the strap for the headset behind the head because a strap across the top of a cap like that scrunches the cap and I didn't feel like sawing the top of their heads off.
Used 4e plasma cannon bits with old LoTD bodies from the 90's
I ended up going with the hand from scratch around a looped pin. It came out much better the first attempt, until I realized I put the thumb on the wrong side 😅 he ended up only having 3 fingers because the looped wire ended up being a finger and because of the thickness of the wire.
I'm doin this guy for my command squad.
I feel like if I just super glue the rod to the hand it's gonna be coming off all the time.
I'm gonna drill a hole in the bottom of the base for the rod.
Any ideas how best to mount the rod to the hand?
I'm using some heavy weapons from an old devestator box and should I use authentic LoTD guys from back in the day or use 4e tactical marines and green stuff them into LoTD?
I put this guy together 10 years ago and he fell apart when I took him out of the box. I put pins in and glued without test fitting (I know stupid, it's been awhile).
I realized he fell apart to begin with because forcing the wrist to the flamer pulls the right shoulder off the mount.
Any suggestions? I thought about filling the gap with green stuff? Should I just leave it and call it a day?
I've got enough arms for all my old school guys, but it's all the arms where the gun is crossed across the chest. I feel like it's kinda a waste of all the great torso art.
Anybody know what set I can get to rob compatible space marine arms off of that don't put the gun across the chest?
I've got enough arms for all my old school guys, but it's all the arms where the gun is crossed across the chest. I feel like it's kinda a waste of all the great torso art.
Anybody know what set I can get to rob compatible space marine arms off of that don't put the gun across the chest?
If I remember right this guy was the alternative sergeant, available in a blister, from the original LoTD printing.
So thing is I'm one trooper short of 4 classic tactical squads of LoTD. After comparing his gun to the LoTD bolter and bolt pistol his gun is squarely in-between the two.... So I reckon it can pass for either.
So should I save him, to sergeant,for if I make a fifth squad or use him as the last legionary I need?
So I haven't played since 4th edition and I'm just getting back in.
Going in the box was like Christmas. Forgot what I had.
Turns out I've got about 20-25 tacticals assembled and probably another 10-15 worth of bits.
Then I've got probably 2 5 man devestator squads of mixed heavy weapons. That includes 2 kitbashed plasma cannons. I was looking at the most recent legends rules and all they can have is a multi-melta.
Not to mention all the assorted flamers, plasma guns, and meltaguns.
Looking at these new primaris units it seems they're big on everybody having the same weapon and I don't have enough of each weapon to make dedicated squads like that. Except to play the tacticals as intercessors.
So what's the best way to play all these guys right now, in 11th?
Thanks in advance.