Why Gorr will be a DPS and some abilities I’d like to see
I really wanted Gorr to be a tank but with the upcoming release schedule of the Hood, Nightcrawler, Doom, & Capt Marvel it only makes sense that Gorr will be a DPS.
S9 : Jubilee (supp), The Hood (tank)
I highly doubt they’ll do tanks back to back.
S10 : Gorr (DPS), Nightcrawler (supp)
That leaves this.
S11 : Doom (all roles), Capt Marvel (tank/DPS)
Now if all of that is true and Gorr will be a DPS, my hope is that he’ll be a brawler DPS/tank hybrid.
In the comics his stature is actually slightly taller than Thor (6’9 in Rivals) so hopefully he will be a tall (6’11/7’0) but lanky character. He is highly durable lore wise so I’d like to see him with 325 or 350 HP which would put him in the upper echelon for health as a DPS.
Here are some abilities I’d like to see implemented :
PASSIVE :
When Gorr deals damage, some of that (20%) damage is converted to health.
Basic Attack 1.
Gorr performs a standard slashing combo.
Basic Attack 2.
Gorr can extend the All-Black Necrosword forward and it can penetrate multiple enemies. Applies a decay effect for 8 sec.
^ He’s done this in the comics. The Necrosword can change shape and size. Could even make this a ranged whip or throwing axes. I’d love to see him get a ranged attack.
Ability 1 {SHADOW REALM}
Enter the Shadow Realm. Allows Gorr to traverse anywhere within 8 sec. and when he exits pressing L2 will have him perform an AOE spinning attack. R2 will have him perform a powerful thrust that can “execute” an enemy. That execution is a cutscene where he grabs the enemies throat and stabs them in the chest for 3sec dealing damage and decay. *15sec CD
^ Gorr has traversed the Shadow Realm multiple times to get from point A to point B. This allows him to sneak attack similar to how he has killed Apoc and Khonshu.
Ability 2 {SHADOW BERSERKERS} : Summon up to two berserkers with 150 HP each. These berserkers target enemies and do 25 damage per attack.
*18sec CD after a construct is destroyed.
^These are shadow based constructs he used to fight and overwhelm Thor.
Ability 3 {BLACK SEA} : Gorr creates a black mist in a confined radius that temporarily blinds everyone but Gorr. Enemy Vanguards take an extra 25% damage when in this radius. Black Sea lasts for 6.5 seconds.
*16sec CD after expiration.
^ Gorr infamously claimed he was the sea and summoned a Black Sea to swallow Thor.
Melee
Pressing RS after performing a standard combo will unleash a fast vertical slash the launches the enemy up.
Ultimate {PLANET CLEAVE} : The All Black Necrosword grows into a massive horizontal cleaver that spins in a circle dealing 200 damage to any target it hits.
^ The lore behind this is when Gorr destroyed an entire planet and I also believe stars.
TeamUps :
Venom {Symbiotic Unity}
Summon tendrils that stop enemy movements. CD is 13sec.
Enhanced : When Gorr or Venom kill an enemy they will both gain 150 HP each.
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Phoenix (Flames of the Abyss}
Despite already having the Phoenixforce infused with the Necrosword, Gorr’s shadow berserkers will leave a trail of fire and when they are killed they will explode causing an AOE blast of flames.
Enhanced : Coat the Necrosword in fire and pressing key or button, Gorr will thrust the sword into the air and eject flames in a massive AOE that surrounds Gorr severely damaging enemies. CD is 15sec