u/HORNYOBAMA

[MOD REQUEST] Mini Chicken Cloner Coop Upgrade

[MOD REQUEST] Mini Chicken Cloner Coop Upgrade

Hey all, Upvote this so the right person can see <3

I wanted to request a handyman to create a mod for the original Slime Rancher.

IDEA:
Chicken Cloner's smaller, more successful brother, Mini Chick Hen Cloner.

FUNCTION:

- It stands above the nest itself on 2 diagonal pillars and is just tall and just small enough that hen hens shot through it, hit the high walls no matter what. It is a coop upgrade rather than a gadget.

- The Mini Chick Hen cloner has 100% chance to clone chickadoos and 85% chance to clone any hen hens shot through it. First upgrade - Unlocked with the Chicken Cloner. (First Viktor upgrade).

- The Mini Maxy Chick Hen Cloner. Same function but 100% chance on any hen hen shot through it - Second Upgrade - Unlocked when obtaining the laboratory spaces. (Last Viktor upgrade).

WHY WOULD YOU DO THIS?

- Firstly, the only late game problem for me, and I'm sure I'm speaking for many people here, is that there's just not enough hen hens to go around. They reproduce slowly, and even with end-game max upgrades, where you get extra trees from gardens, co-ops seem to suffer. I'm looking for someone with a bit of spare time and genuine love for the game, and I'm even willing to throw in a small donation for your time if need be after the mod is done. I wanna do this for the community. <3

u/HORNYOBAMA — 17 hours ago
▲ 1 r/ksi

WHAAA, KSI, never watched Naruto?! Let's make him watch this masterpiece!

It would be really cool if he gave updates per couple of episodes, with the depth of character, he'd really love it I'm sure.

Would love to hear how it rivals Dragonballz for him.

u/HORNYOBAMA — 1 month ago

STAFFS SUCK, here's how to fix them

Maaan I was soo looking forward to these, but they are wayy to expensive and hard to find for what they do, so here are easy fixes.

Antigravity staff: Hover the enemy longer and have more flexibility with slamming them around, so far it seems really inconsistent, so make the enemies lighter so that you can even chuck them into the ceiling, which adds extra fun points.

Roll staff: This one seems the most useful to me so far, but I still want the roll to be way more agressive, so it's funnier and does more damage.

Void Staff: The void was the most disappointing for me, I expected much more, but that's fine, Instead of damaging the valuables in the room and only being useful if more enemies are clamped together with also having only 3 ammo, I'd love to see a singularity black hole moment where it pulls nearby enemies and objects in, slowly hovers them up and then agressively slams them on the ground. I think it's fair this one is more op, as it has less ammo and costs way more. Plus drains your crystals heavy for recharge.
Funny enough with this one I had most problems charging it usually, sometimes I'd be holding it upwards and it took 10+sec to charge.

What are yall's experiences with the staffs?

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u/HORNYOBAMA — 2 months ago

Vehicle Upgrades make So Much Sense in the next update.

I can't help but to dream now:

Imagine: Cart Cannon on Scooter

Imagine: Frontal Spikes Upgrade for the scooter, self-explanatory, they deal extra enemy damage and knockback or impale would be fun.

Imagine: Side flamethrowers to damage and burn enemies.

Imagine: Scooter physics gun, that lets you carry stuff with levels 1-3 functioning as strength 1-3, which lets you pick up and carry items right in front of you, would be limited in rotating big items and the range to keep it fair.

What do you guys think?

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u/HORNYOBAMA — 2 months ago