



Reworking Skills: No more Trap Choices! (Hopefully)
After one-too-many campaigns with Expertise in Medicine or History...only to roll them once every 9 months...I began to wonder how to make all skills useful. This is my first attempt at that.
Revamps the 18 Skill system into 17 skills, consolidating a few less-useful skills while adding a few that cover currently grey areas*.*
In Version 2.0 I hope to reduce God Skills a little further. For now, let me know what you think!
Google Drive PDF Link: https://drive.google.com/file/d/1sgcRNdvdfQt-O3jGQIokQW8d8b_mK-52/view?usp=sharing