u/HanumanGames

How can dialogue window feel more doggish?

In Toto’s Journey (yes, that Toto looking for Dorothy in the Magic Land), we’re trying to make everything feel like you’re actually a dog. While usual dog stuff like sniffing and barking is in progress, we're thinking about UI, too, like making dialogues appears as descriptions of emotions, loud accents etc, but that would just ruin the narrative part.

https://reddit.com/link/1tiga2s/video/fwx8rkodf92h1/player

What’s the most dog-like dialogue UI you’d actually enjoy using?

reddit.com
u/HanumanGames — 3 days ago

We are using magic crystals as main ingame currency. Look how cute Toto is when he's barking at shards to break them down!

We spent quite a while figuring out our progression system. We didn’t want just “some upgrade mechanic” - we wanted something that feels like a natural part of a world inspired by the Land of Oz, where magic is literally in the air.

The big question was: what kind of currency even makes sense here? Coins felt too mundane, and something overly abstract - like dog treats - just didn’t fit the vibe.

That’s how we landed on magic crystals.

https://reddit.com/link/1thg9tf/video/xosef75hy12h1/player

So now, as Toto collects crystals during his journey, he grows stronger, unlocks new abilities, and becomes more confident overcoming obstacles.

But crystals aren’t just about personal progression.

In the Emerald Valley, Toto can spend them to help the world around him - rebuilding bridges destroyed by the storm and repairing the homes of local residents.

This way, crystals connect character progression with restoring the world itself.

Oh, and yeah… check out how Toto breaks them with his bark. Possibly the most important feature in the entire system!

reddit.com
u/HanumanGames — 4 days ago