Mutations & Malignancies Beneficial & Baleful

Beneficial

  1. Daemonic Visage
  2. Dark Prophecies
  3. Digitigrade Legs
  4. Extra Eye
  5. Fleshmetal
  6. Inhuman Beauty
  7. Iron Skin
  8. Lashing Tentacle
  9. Living Shadow
  10. Photonic Irregularity
  11. Psychic Awakening/Blank Out ***
  12. Searing Blood
  13. Swollen Brute
  14. Twisted Horns
  15. Void Gaze
  16. Warp Claws
  17. Warp Patron
  18. Warp Regeneration
  19. Warp Sense
  20. Wheels Within Wheels

Baleful

  1. Ashen Taste
  2. Awful Cravings
  3. Blackouts
  4. Dark Whispers
  5. Dark-hearted
  6. Extra Mouth
  7. Feathers
  8. Festering Wound
  9. Ill-fortuned
  10. Inescapable Itch
  11. Irrational Fear
  12. Irrational Nausea
  13. Lolling Tongue
  14. Morbid Fascination
  15. Overwhelming Obsession
  16. Phantom Memories
  17. The Eyes
  18. Unshakable Paranoia
  19. Wasted Frame
  20. Witch-mark

***Blank Out: Your Soul is violently burnt out, yet somehow you still live. You gain the Blank Talent. If you fail to resist a Corruption Fortitude/Discipline Test you gain 1 additional Corruption.

(Took inspiration from the Random Talents table)

-some don't clearly fit either way, but I wanted to evenly split the options on each side.

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u/Happyparadox13 — 2 days ago

Divinations Innovations?

How can we make divinations more impactful for a current character? Other than as a hopeful boost to the next character, it seems that it isn't relevant for most play sessions. Not counting that to even benefit from the XP boost might require a caveat from the GM.

3e: If your Character’s death reflects their Divination, your next character begins play with bonus XP equal to half of the deceased character’s total XP.

2e & 1e: A mix of stat or skill tilts, table roll adjustments, & change yer Faaayyt.

Personally I like something that would affect a random roll table. Preferably with a +/- tit

What thoughts have ye?

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u/Happyparadox13 — 2 days ago
▲ 7 r/ImperiumMaledictum+1 crossposts

Adjusting Stable Abhumans based on Home-world/Origin?

What changes would you make to the base abhuman strains stats to show influence from different home-worlds?

For example Only War, Shield of Humanity says "Adeptus Administratum classifies seven distinct types of Ogryn"

So maybe an Ogryn from a Highborn house has better Fellowship to reflect being the assigned companion/bodyguard of a noble scion?

In exchange for less Toughness from living as essentially a pampered pet.

(Now I'm imagining Ogryn being gene modified by nobles to fit social trends, like mini Ogryn breed that's about 7ft tall or 2-2.2m)

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u/Happyparadox13 — 3 days ago
▲ 14 r/ImperiumMaledictum+1 crossposts

Minor Powers Matched to Disciplines (& Major Powers) *w/cognomens

_________

Biomancy

Minor Powers

  1. Auditory Manipulation (A Quiet Word, Exigent Voice, Inside Voices)
  2. Dull Pain (Endure Mortification, Numbflesh, Thick-skinned)
  3. Lull (Tranquilise, Quieten, Snooze Button)
  4. Preternatural Senses (Daemon’s Eyes, Part the Veil, Viper Vision)
  5. Seal Wounds (Divine Ministration, Fleshstitch, Succor, Kiss It Better)
  6. Spasm (Neuromantic Overload, Limbsever, Dancin')

Major Powers

1. Affliction (Emypric Blinding, Grandfather’s Curse, Cooties)

2. Bio Lighting (Ball Lightning, Harmful Fulminations, Bug-Zapper)

3. Cleanse (The Cleansing of Flesh, Awaken, Soap)

4. Ferrocrete Flesh (Steel Skin, Eldritch Endurance, Thick Skinned)

5. Haemorrhage (Phlebotomize, Bloodwrath, Splash Zone)

6. Induce Panic (Chemical Frenzy, Corner the Beast, Fight or Flight, Aaaaah!)

7. Iron Limb (Strongarm, The Emperor’s Might, Stronk)

8. Life Leech (The Unfair Trade, The Withering, Human Sippy Cup, Vamp)

9. Metabolic Overdrive (Fast Step, Eldritch Alacrity, Zoomies)

10. Ossify (Decrepify, Prison of Bone, Boneitis)

11. Shape Flesh (Fleshmould, Abhorrent Alterations, Tzimisce, Nip/Tuck, Face-Off)

12. Stimulating Bolt (Shockstart, Wake the Sleeper, Caffiend)

13. Wither (Empyrean’s Rot, Eldritch Aging, Life-B-Gone)

__________

Divination

Minor Powers

  1. Ill Omen (The Wyrding Fear, Empyrean's touch, Bad Trip)
  2. Jinx (The Evil Eye, Fools Luck, Wheaton Dice)
  3. Luck (Emperor's Guidance, Warp fluke, Clover)
  4. Mark (Empyrean Brand, Indelible Stain, Soul Scar, Psy Stamp)
  5. Psychic Scrutiny (Assess, Numeromantic Index, Stare)
  6. Soulsight (Lifesense, The All Seeing Eye, Psydar)

Major Powers

1. Armour Bane (Shatter, The Seeking Blade, Pointy End)

2. Discern Falsehoods (Liar’s Bane, Stigma Veritas, Suffer No Deception, Liar's Bar)

3. Dowsing (Unnatural Consultation, The Fettered Hunt, Gut Feeling)

4. Forewarning (Glimpse, Prickle, Spidey Sense)

5. Pathfinder (Psychic Trail, Witness to the Past, Detective Mode)

6. Perfect Timing (Seize the Moment, Precision’s Grasp, Bullet Time)

7. Piercing Sight (Empyrean Gaze, Tzeentch’s Bright Eyes, Highlight View)

8. Prescience (Auger, Foresee, Quantum Roll)

9. Psychometry (Empyric Inspection, Vox Objecta, Vibe Check)

10. Question The Warp (Daemonic Plea, Echos of the Empyrean, Magic-9 Ball)

11. Scrying Gaze (Farseeing Gaze, Eyes of the Warp, Psyware)

12. Twist Fate (Tabula Rasa, Arcane Equilisation, Blue Counter)

13. Watchward (Hermit’s Boon, Isolatarium Glorificus, Watch the Watchers)

___________

Pyromancy

Minor Powers

  1. Combustion (Spark, Inflame, The Will to Fire, Fire Hazard)
  2. Ignite (Cup the Embers, Firemote, Zippo Lighter)
  3. Immolation Directive (Patient Flame, Slumbering Fire, No Evidence)
  4. Nova (Ring of Purification, Searing Blast, I Da Bomb)
  5. Scalding Glance (Bloodboil, The Vaporous Gaze, Watched Pot)
  6. Sear (Handscald, Emblaze, Stove Top)

Major Powers

1. Cauterize (Hemopause, Fiery Grasp, Spicy Slap)

2. Circle of Fire (Circle of Burning Wrath, Encircling Flame, Johnny Cash)

3. Command Flames (Pyrowhisper, The Dance of Flame, Chernabog)

4. Fire Storm (Emblazoned Demise, The Emperor’s Fiery Judgement, Starfire)

5. Impart Flame (Sleeping Inferno, Smouldering Gift, Delayed Fireball)

6. Inferno (Warpfire, Hel Fire, Flame War)

7. Molten Beam (The Undoing of Flesh and Steel, Volcanic Visions, The Smolder)

8. Pass Through Fire (Portal of Flame, Via Ignus, Hot Drop)

9. Plasma Torch (The Searing Touch, Arcane Arclight, DIY Welding)

10. Pyrelight (The Fire Within Revealed, Blinding Revelation, Human Glow Stick)

11. Smouldercloud (Embers and Soot, Summons of Smoke, Cough & Vanish)

12. Sunburst (Sol’s Cleansing Light, The Emperor’s Light, Flashbang)

13. Thermal Shroud (Death’s Caul, Armour of Ice, Aloe Vera)

___________

Telekinesis

Minor Powers

  1. Float (Mercurial Suspension, Arcane Lofting, Balloon)
  2. Force Bolt (The Emperor’s Fist, Witch’s Hammer, Magic Missle)
  3. Spectral Hands (The Emperor’s Reach, Fargrasp, Poltergeist)

 

Major Powers

1. Abjuration Mechanicum (Omnissiah’s Invocation, Arcane Emulation, Glitch, Haywire)

2. Breach (Sunder, The Rite of Unmaking, Void Warranty)

3. Burden (Leaden Judgement, Weight of Guilt, Looter's Lament)

4. Crush (The Emperor’s Closed Fist, The Final Rending, Iron Maiden)

5. Deflection (Warding, The Aegis of Arms, Bullet Sponge)

6. Gate Of Infinity (The Last Mistake, Empyrean Portal, Stargate)

7. Gravitywell (Singularity, The Eye of Horror, Air Jail)

8. Impel (Cast Out, Arcane Impulse, Catch)

9. Psychic Barrier (The Fortress Empyrean, Shimmer-shield, Access Denied)

10. Psychic Blade (Assassin’s Right Hand, Mind Razor, Sword of Willj, Cutting Wit)

11. Psychic Maelstrom (The Warp Unleashed, Blind Judgement, Spin Cycle)

12. Tether (Psychic Trammel, Ward Against Pickpockets, Duct Tape)

13. Vortex Of Doom (Circle of Oblivion, The Warp’s Dread Touch, Deadzone)

_________

Telepathy

Minor Powers

  1. Call Vermin (Verminspeak, Rat-tongue, Crawlers Plea, Squeak Squeaker Squeakin')
  2. Cipher Seed (Hypnotic Vault, Meat Vox, Unwitting Messenger, Psychagram)
  3. Dread Presence (Death’s Visage, The Emperor’s Gaze, Unsettle, Boo)
  4. Psychic Static (Shroud, Witching Ward, Incognito)
  5. Smite (Blast, Empyric Screech, Eldritch Undoing, Bass Drop)

 

Major Powers

1. Beacon (Mind Call, Warpmark, Psy Tag)

2. Compel (Irresistible Command, The Emperor’s Voice, Sub)

3. Dominate (Soulshackle, The Chains of Duty Undeserved, Dom)

4. Erasure (Nostrum Mentis, The Blessing of Ignorance, Delete Memory)

5. Hallucinate (Apparition Daemonica, Warp Delirium, Trippy)

6. Insinuate (Faith Unearned, False Friend, Booze Buddy)

7. Mental Interrogation (Violate Mind, Arcane Inquisition, Thought Sift)

8. Nightshroud (Invocation of Shadows, Unbidden Umbra, Midnight Clad)

9. Pacify (His Benevolent Calm, Lambs to the Slaughter, Dissociate)

10. Psychic Fortitude (Mindwall, Righteous Resistance, Thoughts & Prayers)

11. Psychic Shriek (Vox Daemonicus, The Cursed Bellow, Silent Kulning)

12. Telepathic Link (Mind Share, The Bridge of Souls, Same Brain Cell)

13. Terrifying Visions (The Truth Unvarnished, The Fourfold Fear, Unrepressed Memories)

 

***Each Discipline has 13 Major powers & 6 Minor powers (exept the Teleys)
So for balance I'd wanted to include powers from 1e & 2e.

telekinesis, minor

  1. Call Item, 1e

  2. Space Slip, 1e

  3. Time Fade, 1e

telepathy, minor

  1. Deja Vu, 2e

(I still need to playtest how to update the older edition powers to 3e)

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u/Happyparadox13 — 4 days ago
▲ 25 r/40krpg+1 crossposts

Blanked Out?

I know that sometimes psychic awakenings can happen. But can the same happen for becoming a Blank?

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u/Happyparadox13 — 10 days ago