u/HauntedHauls

[BitD] Mimetic Effects During Scores?

Hey all,

I’m running a score set underneath Ironhook right now and I decided to lean hard into mimetic/antimemetic effects caused by a demonic entity that eats memories (specifically of itself and of the characters sense of their own context) I've placed down there.

My big inspiration here is the novel There Is No Antimemetics Division, and I’m trying to get that same unsettling feeling where the characters are actively losing context as things go on.

The issue I’ve run into is flashbacks and the advice I would like to ask for is basically, what would you do to make the flashbacks more interesting/fun with or even in spite of the memetic effects going on in the score.

The first part of the score is on our episode that drops tomorrow, but this feels like it's about to be a several session score and I'm actively trying to nail that "Something is eating your memory" feeling. Has anyone dipped into this style of horror before at your table? What are your thoughts?

reddit.com
u/HauntedHauls — 9 days ago

Between scores and up on the downtime, Shroud finds herself once again in the manse of her sworn enemies. The girls take a trip down to the Cathedral of the Reconciler, and Emmy finally gets her wish for everyone to speak with the mysterious Dr. Schmidt. Will our scoundrel protagonists be open to Emmy's attempt to get them all some much needed mental health support? Find out this week on Haunted Hauls Podcast!  

Haunted Hauls is a Blades in the Dark Podcast following a crew of scoundrel protagonists as they struggle to keep the lights on in their bar by any means necessary. Join us every Wednesday as Emmy, Lady, and Shroud scrape, scheme, and spirit-walk their way through Doskvol’s darkest streets, pulling dangerous scores, making the worst enemies, and chasing just enough coin to survive one more night at The Looking Glass. 

u/HauntedHauls — 16 days ago