I finally managed to create a proper 3D reflection system with physically accurate
Hozex Engine Launcher Nexior Studio
This is my Hozex Engine launcher, designed for managing projects. Over time, I will add more plugins and features. If you like what I am building, supporting the engine helps me continue developing it.
Graphics Showcase | UV Mapping, Colors & Unique Materials
Level Building System – Preview Version
The new Level Building System in Hyrax Engine is designed for speed and simplicity. Inspired by classic level editors like Quake, it lets you create 2D maps using a fast drag-and-build workflow. Simply drag, place, and reshape geometry in seconds without interrupting your workflow.
The goal is to make level creation feel fluid and intuitive, allowing developers to prototype and build maps much faster while keeping the editor clean and responsive.
Current Preview Features:
Fast drag-and-build workflow
2D level editing
Quick geometry creation and resizing
Lightweight editor focused on rapid iteration
This is an early preview, and more tools and features will be added in future updates.
Updating the lighting to better suit narrow corridors
Player Capsule Collision with Hills and Slopes
If you enjoyed this, support me.🙏https://ko-fi.com/vvvvcvg/goal?g=0
Testing Physics and Dynamic Lighting in My Engine
The testing tools belong to the engine
Sprite cutting in seconds, with direct export to the engine. This feature is coming soon.
An audio suspension system with sarcastic interactions with enemies. You can add your own style with the press of a button. Stay tuned—more coming here, I’ll be posting tomorrow.
Sounds used are from Duke Nukem 3D
I’m happy to announce that my engine will finally be released very soon — possibly in just 3 days!
You can now follow the progress and updates on YouTube
We’re almost there stay tuned!