
Solo dev, cyberpunk speedrunner with HL1 bhop movement. Demo is live, looking for honest feedback (ROOTKIT://死)
Been working on ROOTKIT://死, a cyberpunk extraction runner built on Half-Life 1 air acceleration. Speed determines enemy accuracy, as in, move fast and they can't hit you, slow down and you're dead.
Demo has 4 playable levels in Sector 0.
Demo launched 3 days ago with 23 unique players and 63 wishlists to date. The people who play it seem to like it has high wishlist conversion and someone even joined my Discord unprompted, but I can't get anyone to actually find it.
Before I spend more time and money pushing marketing, I need to know if the game itself is the problem or if I just have a visibility issue so i am looking for feedback on the movement feel, difficulty curve, and anything that made you want to quit. Don't hold back.
Steam: https://store.steampowered.com/app/3716110/ROOTKIT_ROOTKIT_PROTOCOL_DEATH/