u/Hefty-Jury2561

▲ 4 r/4xe

Low Gas - No Hybrid Power

Originally, the 4xe wrangler would drive on Electricity until it was gone, then go hybrid. With a few exceptions. By the time I got home from my 32 mile round commute, the battery was always <1%.

A software change came out a few months ago (?), and now my usual commute I can arrive home with still 8 miles available for charge.

I think something else was updated recently.

My gas tank indicated empty at the usual 25 miles left, within a 1/4 mile from home.

Charged overnight to 100%. The next morning the 4xe refused to use electric power. Drove half my commute, zero electric power. Tried restarting, no change.

Stopped and got gas. Electric mode the entire drive in.

Anyone know the reason for the change? Seems silly.

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u/Hefty-Jury2561 — 5 days ago

Double Game Cycle?

Are people noticing a double cycle in their games?

The first cycles seems to be the "Support for the Throne" promissory notes.

As soon as a set of players exchange the SftT notes, it should in turn order happen all around the table. Unlikely, but not impossible, to happen the first turn. More likely on the second turn, if the first acting player hands his out and gets one back, the next player (who can) should do the same.

Quite frankly, why not just do this every game with one of your neighbors? It's free points, and lets you not worry about that neighbor, nearly as much. Sure low % reasons occur, but on average you might as well do it.

For example, maybe someone has 4 points on the second turn. Everyone else is on 1 point. You and this 4 point player are the last two to act. Everyone tells you not to. But basically, you have little choice. Get farther behind, or get your free point.

So this means if another player is ahead, everyone needs to not hand these out. (Kind a reminds of the "Don't Feed the Vagabond" rule in Root".)

The second game cycle involves the Politics card and Imperial card combo. By turn two, there are three public objectives out. Highly likely someone can play at least two of them. Whoever plays these two public objectives that turn, should be followed on turn3 by another player (since on turn 3 most players can get 2 public objectives from the 4 available).

This should be the player who chose the politics card turn 2 (but it could be just the highest initiative player). The player next to him chooses politics, so he can draw Imperial the following turn. And the cycle repeats.

Since most games end by turn 5 (maybe 6 for our group, we have never seen a turn 4 win), 2 of the players are left out in the cold on this cycle.

In that case, the first four players should have 9 points if they get their secret objectives. So the last point to victory is something highly competitive (Mec, Styx) or something low % (Politics, Action, Relics) or maybe something VERY faction dependent (Win hero)

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u/Hefty-Jury2561 — 12 days ago

How to get VPs

  1. Public Level 1 objectives (1 per turn, 5 max)
  2. Secret objectives (3 max, needs 2 strategy tokens or Primary 8 card)
  3. Custodians token (1 point max)
  4. Relics (4 of 26)
  5. Assembly Cards (4 of 50)
  6. Action Cards (1 of 140)
  7. Holding Styx
  8. Public Level 2 objectives (1 per turn, 5 max)
  9. Primary Imperial 8 for extra L1 or L2 Public objectives (1 per turn)
  10. Primary Imperial 8 while holding Mecatol Rex

Did I miss anything?

So lots of people claim 10 points by turn 4.
How?

This is fairly easy:
4 Public 1s
3 secrets

Not impossible, but hard and likely low % draws.

The next three points are rough:
Relics (low %)
Assembly (low %)
Action (low %)
Styx (high competition)
Custodians (high competition)
Imperial 8 Mecatol (high competition)

“Imperial 8 Public 1” is fairly easy

Then waiting until L2 Publics are out on turn 5 helps too.

Did I miss anything?

EDIT:
Yeah our group pulls out the support for the throne cards. The few times we had them everyone just handed that out every single game. Might as well just play to 9.

But that makes sense then. Not terribly low % to get to 7 by round 4 without pulling the imperial card. With support for the throne, you are at 8.

An imperial pull at anytime could get you to 9.

Then a player is just looking at custodians or a lucky relic.

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u/Hefty-Jury2561 — 13 days ago