u/Help_Insurance

Image 1 — Case Fan Help.
Image 2 — Case Fan Help.

Case Fan Help.

So I am having an issue, I am trying to get the case fans to have the top and rear fans pull air out of the case while the bottom and front pull air into the case. But the issue is that I don't want the weird black bracket things on the fans, so that's why I won't just flip the fans, instead I found the same fan but its reversed version but for whatever reason it blows the same way as the the standard fan despite being in the same orientation as showed in the image. I hope this makes sense and if it doesn't just ask and I'll try to explain better. Thanks for your time.

u/Help_Insurance — 11 days ago

Help Me, Case Fans. (Read Body)

https://preview.redd.it/t7kyk31fme0h1.png?width=784&format=png&auto=webp&s=aaa8ad409d29d3a054c35376e56544dfcaf3561f

https://preview.redd.it/osnz0askne0h1.png?width=1115&format=png&auto=webp&s=8cda2f16f0dbee1e2abde44df07e19496b0ab1b3

Idk if I am tripping or not, but I am trying to get it where the front fans are pulling in air and the bottom, whilst the top and rear pull air out. The issue is that no matter if I put in a reversed fan or a normal fan it just exhausts the air out of the case, I don't want to flip them because I don't want that ugly black bracing. I just don't get how a reversed and a standard fan in the same orientation blow air the same way. Can someone please help me?

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u/Help_Insurance — 11 days ago

Hey everyone! I’m a Roblox 3D modeler and map builder, and recently I’ve been working on a game called "Delivery Frenzy". The video attached shows some of the work I’ve created so far. All of the models and maps shown were made entirely by me.

At this point, I’ve reached the stage where I need help with the parts of development I’m not experienced in, mainly scripting and GUI design. I always knew I’d eventually need to bring other people onto the project, but I honestly underestimated how expensive that side of development can get.

Right now I’m mainly looking for:

  • Feedback on the project and whether you think it has potential
  • Scripters and GUI designers who may be interested in working on the game
  • Possibly someone interested in helping fund development/hiring

My goal is to be upfront and realistic: if someone is willing to work for a lower upfront payment, my plan would be to pay them more later if the game performs well financially. Of course, I can’t promise future success or guaranteed additional payment, but I want to be transparent about my intentions from the start.

I also haven’t fully explained the gameplay publicly yet (which is also why I haven't explained it here), but I already have the systems, progression, balancing, and mechanics planned out. A lot of the design work and structure is already done, the main thing needed now is just implementing those ideas into the game itself.

If the project sounds interesting to you and you’d like to hear more about the game, PM me and I’ll gladly explain everything in more detail.

Thanks for taking the time to read this!

u/Help_Insurance — 18 days ago

https://reddit.com/link/1t1zxwk/video/fydkq3fwnryg1/player

Hey everyone! I’m a Roblox 3D modeler and map builder, and recently I’ve been working on a game called "Delivery Frenzy". The video attached shows some of the work I’ve created so far. All of the models and maps shown were made entirely by me.

At this point, I’ve reached the stage where I need help with the parts of development I’m not experienced in, mainly scripting and GUI design. I always knew I’d eventually need to bring other people onto the project, but I honestly underestimated how expensive that side of development can get.

Right now I’m mainly looking for:

  • Feedback on the project and whether you think it has potential
  • Scripters and GUI designers who may be interested in working on the game
  • Possibly someone interested in helping fund development/hiring

My goal is to be upfront and realistic: if someone is willing to work for a lower upfront payment, my plan would be to pay them more later if the game performs well financially. Of course, I can’t promise future success or guaranteed additional payment, but I want to be transparent about my intentions from the start.

I also haven’t fully explained the gameplay publicly yet (which is also why I haven't explained it here), but I already have the systems, progression, balancing, and mechanics planned out. A lot of the design work and structure is already done, the main thing needed now is just implementing those ideas into the game itself.

If the project sounds interesting to you and you’d like to hear more about the game, PM me and I’ll gladly explain everything in more detail.

Thanks for taking the time to read this!

reddit.com
u/Help_Insurance — 19 days ago