u/HostPretty183

Couldn't Foveated Rendering be done at a SteamVR level?

Not fully sure how it works as a whole but with the steam frame coming, I wonder if they could make foveated rendering done at the SteamVR level, Therefore reducing the load on individual Devs so they don't have to implement it themselves,

I know this may have the limitation of LODS not being able to be used in conjunction or something, (I saw a discussion on that so I am not sure if that is actually a thing?)

But I don't know everything about this tech, Just had an idea since SteamVR can manipulate the resolution separate of the game. And it could make a big push for eye tracking to become standard instead of a premium feature.

If I am wrong or too far-fetched on this idea do tell please!

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u/HostPretty183 — 5 days ago
▲ 701 r/blender

Mainly created for VRChat use!

Design is also by me, Additional angles of some stuff is shown too!

u/HostPretty183 — 22 days ago