u/HotdawgGames

Now that my game has blocking, repeating crossbows can create Evo Moment #27 type sequences!

u/HotdawgGames — 7 days ago

A stroll in the procedural graveyard

I've been messing around with procedurally generated maps and missions, and decided to code randomly generated tombstones. Procedural content is a ton of work, but a lot of fun!

u/HotdawgGames — 3 months ago